COWarMod is a massive Customizable Compilation Mod of 223 Addons, Mods, & Tweaks built for Arma2CO over a period of
6 months for the WarMod series that will add many gameplay features, fixes, effects, and AI enhancements to your game.
COWarMod was released in July of 2011 which to date has over 4,000 downloads on Armaholic since its release.
COWarModI44 Compatible version
This version of COWarMod has been made compatible with I44 or Invasion 1944 mod, this means that I took COWarMod v 1.1 and
removed all files that would conflict or have no effect ingame such mods are mods dealing with gameplay features that effect only modern warfare.
Some of the mods that dont work I had to remove because they are not applicable to the genre if you will of the I44 mod, only because you will
never see a helicopter, nor modern day tank, or armored with sofisticated features, as well as night vision, or other modern day stuff, so again its
not applicable and would break the realism, or the context of what the I44 mod is about, namely WW2.
Other mods and such simply dont work because I44 files overwrite them so its not possible to use them. Requirements
COWarModI44 Customization Feature
I had included from my current work with COWarMod v 1.2 a customization folder, this folder contains files that allow you to add
-Ai voice mods,
-player/character movement mods
to the game. Now only a handful of these mods in the customization folder work and or have
been tested, and i did not indicate either which ones do work or dont, so use these at your own discretion.
There is a directory that will show you what folders are what and where in the mod, please read the readmes within.
Bugs/Problems/Features not working Report
Considering this is till not completely finished or a working version of the mod, I would like if you guys could that download
the mod to post your replies, and reports, feedback is welcome of the mod, as i know their may be bugs and or problems,
or features not working on I44's end.
please use this thread for that.
UI (user interface) change, the gamy indicators have been removed
Player has the ability to perform many various of animations which allow him to climb walls, lob grenades,
peak corners from many various positions,walk, run designed in mind for CQB but works in general play.
Weapon control -(hit where you shoot!)
Realistic Ballisitics and muzzle velocity for bullet, rocket, & rates of fire for small arms.
Many various AI enhancements making the AI a more strategic and tactical opponent
AI variables that effect the stealth movement and recognition skills of the game
AI units able to equip themselves with weapons and ammo
AI use smoke and frag. Be aware of your enemy's ability to throw frags!.
AI hearing ability is reduced to realistic levels, enabling a player to make
stealthy close quarter approaches providing he can remain unseen.
More realistic combat behavior from AI mechanized infantry squads
User able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade,
engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.
All Round Defence (ARD) a formation typically used by the British Army (and other fighting forces) after a firefight
to 're-org' the squad, making sure everyone has ammunition, tending any wounds. can also be used defensively,
providing 360 degree coverage.
Fighter Planes easier to fly
Explosions effects for grenades, bombs, missiles, mortars, artillary, and general effects
Integration of SLX mod adding many various gamplay,Ai and wound enhancement features to the game
Added options to the player's action menu to spawn ladders
Easier reading of the map at close zoom, including determining the rise and fall of the land determining altitude.
With a ruler, compass and line drawing tools you now can more easily triangulate your position and plot
polar fire missions as well as guage distance to targets while doing forward observation.
Landscape textures more organic, coast lines have now more sandy beaches, correct land texture
for islands that have only the seafloor texture
Fire, smoke effects, fuel fires, and smoldering and pluming smoke from various wrecks,
destroyed vehicles, and general destruction
Increased dust effects for all bullet hitimpacts, sparks and embers, ammo sparks explosion,
Increased dust on bombs and artillery impacts
Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
100+ faces available to choose in your player profile, each with 6 camo variants, giving a
total of over 700 faces to choose from
clutter on Chernarus for a better view and a very small performance boost.
Weapon collision with the environment is significantly toned down, meaning that you
can now move sideways through doorways and generally find CQB to be more enjoyable
Building system that lets you build nearly everything everywhere
Radio annoyances removed and shortenedas well as other radio features.
Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet.
adds a bit of realness to your combat missions. Now you can hear what's going on with your AI squad mates
and many more!
v 1.2 October, 2012
-added ShackTac Bunnyhop
-added Rifle Collision Simulation addon for CQB
-added Blake's PRADAR (Player Radar)
-added GAM Clockfacing Report
-added TPW_AI_Suppression to Version: 3.04
-updated ASR AI to 1.16
-updated Non-blinding sun mod to Version: 4
-updated AI Enhancement directory
-updated Player Movement Files directory
-updated COWarModI44 Disclaimer
-updated Credits readme
-updated Mod Links readme
-updated Permissions readme
-updated All Features List
-updated Features by Subjects readmes based on added mods
v 1.1 May 29th,2012
-added Documentation Folder (contains 18 readmes, 5 folders)
-updated the All Features List readme
-updated ASR AI mod to 1.14.1
-updated removed files list
-updated mod links readme
-updated Credits readme
-updated permission readme
-updated mod readmes folder
-removed & relocated: AIPistolUseFix_Gameplay_C_PvPscene to the AI enahncement cust folder
-removed & relocated: DisabledWeaponSway_Gameplay_C_PvPscene to the player mov folder
-removed & relocated: sakudriver2 to the AI enahncement cust folder
-removed & relocated: slx_anim_death to the player mov cust folder
-removed & relocated: slx_shout to the AI voices cust folder folder
-removed AI Dispersion for Mounted MG's
-removed DisabledPPEffectsForVehicles_Performance_C_PvPscen e
v1.0 May 28th,2012
- Initial Release
Credits & Thanks:
I44 Team for their Mod
zyco (alias Picolly)
Last edited by Gnter Severloh; Jan 12 2013 at 23:17.
Reason: update for v 1.2
I had actually started working on the version with what i had about an hour after i posted that list on the COWarMod release thread,
then realized this mod version would be easier then a rebuild like I am doing for COWarMod v 1.2,
so i spent most of the time going through all the files with COWarMod v 1.1 actually finding alot of redundant files.
I had compiled a list of files removed in a readme included in the download, although the files removed are not included
as they would do no one any good as they wouldn't work with I44 anyways.
But it took me longer then expected as i ended up using readmes from my latest COWarMod version 1.2 and then updating them for the I44 compatible version,
i did a test before i zipped the mod up, and found a couple of things I needed to remove, but overall the mod seems ok, and works ok, but i'll let you guys be the judge.
As i said in the disclaimer there are no feature readmes for this version of the mod atm just for the customization aspect of it,
so possibly today or tomorrow i will get the next version out with the readmes, and then hopefully, you and maybe some others
can give me some feedback and or reports on anything needed to be removed, or if the mod is running fine, surely theres a bug somewhere i didn't catch.
I dont consider this a WIP as I did with the ACE version of COWarMod, only because i found ACE to be more complex then I44.
But the mod in its entirety is still not completed, it can be refined alot more, i just worked hard and fast as I could to get a working version out.
Uploading took more time to do as usual, I usually use 4shared to upload too but my buddy that helps me on my mods for the graphics aspects
owns a premium account but he recently in the past month changed his account to upgrade, so i could get access to it.
so i ended up using dopbox which will work.
last thing i did was submit to Armaholic about an hour or so ago, so soon as Armaholic does their thing, i will post a link to download from them once I get it.
Any questions, reports, thoughts, or ideas, then please let me know.
I'd like to get some feedback on how the mod runs for you guys, please let me know so i can update the mod right away
atm Im working on readmes and looking at the files further as I'm planning to release a patch anytime here.
---------- Post added at 04:50 PM ---------- Previous post was at 04:34 PM ----------
It will be nice test the mod in MP. I have two small coop missions for 5/6 people or more of course (one german side, and the other american side) I made long time ago never fully tested. If someone would like to play, and test the mod ... (A server is needed if more than 10 people).
I have once again outdone myself, and worked on this almost all night once again, I have a full blown patch, and major updated version of the mod itself.
I had just Submitted to Armaholic just moments ago.
The mod now will be version 1.1.
I had thoroughly went through all folders, and created/updated many! readmes, as well as have a new list of files to remove, and so forth,
this patch should make the mod more on the final side, but as said in the 1.0 version it still needs testing and feedback.
On many of the files as I went through every pbo 1 by 1 i the @COWarModI44\addons folder I had extracted the pbo to look at some of the configs,
as some files were questionable as to whether they would effect the game or not, only a couple of such files are kept and others had to be removed.
So there is a large list of files yet to be removed from the addons folder, only because they only effect the modern weapons in the vanilla game and not I44,
so in other words they wont do anything and I44 would overwrite them anyways.
I will update the first page with a link to the full new version of COWarModI44 v 1.1, and a link to the patch v 1.1 soon.
I would like to get some reports back from you guys once you get the the full version or new patch applied, so i can update the mod if necessary.
Currently I have a computer hardware problem which prevents me from actually testing the mod or anything for that matter, my CPU is overheating on which i had discovered,
and figured out on this past saturday after watching the temps in out of game.
Thing is I can get in game for about 5min then everything freezes when it freezes, i have to restart the computer as nothing will
work to get me back to the desktop, this happens with all games not just Arma, so til i get it sorted out and I have a good idea of what
i need to do about it but til its sorted out I need you guys to test the mod for me and give me your honest feedback, bug reports, problems, ect,.
Now i cant even play with my own dam mod, for crap sake!
If your CPU is overheating I'd recommend two things:
Open your case and make sure your CPU heatsink is securely attatched and that the CPU fan is running @ full RPM.. your mobo may have a BIOS setting for CPU fan speed - make sure it's set to Full or SuckAsMuchPowerAsPossible mode.
Get a small but powerful fan, leave your case side open and setup the fan to point directly at the CPU/board. Not a permanent solution obviously but it might get you through a few days.
Either way you shouldn't run your PC if it continues to overheat like that as you will burn out components
Edit: right I will check this out over the next few days... won't be able to give it serious time until the weekend though
Thanks for the reply Savage.
What I did do is open up the computer and check the thermal gel thats between the heatsink and the cpu, well it was very thin and spread out almost nothing left of it,
and cpu was bare againsted the heatsink.
Part of the cause, so i cleaned it up, put some new stuff on and it helped, but game still freezes but I can play a bit longer before it occurs.
I have 3 fans running already
1 on the heatsink itself
1 on the side panel,
1 at the back of the case, and its a huge fan
You got to realize that this cpu is about 4+years old, and is a single core, I have its a
AMD Athlon 64 3400+
in the bios i can overclock up to 250, its currently at 175, would a lower clock reduce the amount of heat produced?
I can ask my buddy as hes a computer tech but I cant get a hold of him.
I think basically I need a new cpu single core sucks, im lucky to even play anything but, the rest of my hardware isn't to bad.
psu is 750w
gp is nvidia geforce gtx 285
ramm is 2 gigs
your mobo may have a BIOS setting for CPU fan speed - make sure it's set to Full or SuckAsMuchPowerAsPossible mode.
yes it does but theres no fan to turn up, ony fans in the computer is the ones I mentioned, i built the computer myself btw,
with help from my computer tech buddy, pars and stuff is all I could afford at the time when i built it,
but the computer hs been an upgrade process over a period of 4 years, so stuff just got better over time.
Anyways I played a small test mission with the latest version of the mod 1.1, the version you guys dont got yet.
It runs very smooth, i was having a real blast with it and getting suppressed by the AI, bastards even flanked me,
and was engaging me from a bridge of all places. I was on proving grounds btw all this without any AI mods added,
so far just the little I played the mod is ausome, unitl i get this cpu thing cleared up about 10min at a time is all i can test.
Links should be up soon, waiting on Armaholic.
---------- Post added at 03:43 PM ---------- Previous post was at 03:18 PM ----------
Ok kids, Links are up on Armaholic for both the full v 1.1 and the patch v 1.1
The Download pages are not quite right so Im in the process of getting them fixed, none the less the links are good.
Please understand that you do not need the 1.1 patch if you are going to download the COWarModI44 full version 1.1
The patch is only for those that downloaded COWarModI44 v 1.0
so any thoughts, feedback, ingame reports I'd like to read about, please let me know, this was a lot of work to do in 16hrs.
Last edited by Gnter Severloh; Nov 26 2012 at 01:45.