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Thread: Server Tutorial

  1. #11
    Gunter your tutorials are the best! Moreover, they are recent so I can be confident that you know what you are talking about and your info takes account of recent updates to the Armaverse (namely the ArmA2CO.exe).

    Couple questions: that arise from reading your tutorial above:

    1. If all I want to do is setup my own "dedicated server" to be able to effectively play the Benny Warfare Edition singleplayer and have it work properly (evidently problems with units not respawning is somehow solved by playing the game via a dedicated server) do I have to pay for server space or something?? I can launch the

    arma2oaserver.exe

    and get the window entitled

    ArmA2 OA Console version 1.59 : port 2302 - Socket

    With the following text

    1012 Dedicated host created.
    1018 BattlEye Server: Initialized (v1.115)
    1018 Host identity created.
    But to be honest I don't really know what this means? Is my machine now acting as a server? I noticed when I ran this .exe a while ago that some guy "connected to my server" briefly, but then logged out. Evidently this creates a server that is then listed in some master list of servers somewhere and other players can select it and log in??

    I think a lot of you guys have been playing this stuff for so long, and are so incredibly expert at it, that you don't remember that some of these most BASIC details are inscrutable to us beginners. I certainly have an idea what a server is in general: a machine that serves clients, and typically refers to a machine that is dedicated to be a host for a particular function, whether via LAN or internet connection to other machines. But the term "server" has myriad meanings and uses in Information Technology, and it is not entirely clear how the term is being used in the context of ArmA2 OA "dedicated server."

    Okay, so I don't know what the hell I have running with this ArmA2 OA Console version thing that is visible on my desktop . . . which is actually a little bit nervewracking because I had to say "Okay let it run" via my security software . . .

    My next very, VERY basic question addresses (and I have read the BIS wikis) is this:

    http://community.bistudio.com/wiki/M...Commands#HowTo

    HowTo

    You can access the command line by pressing the chat key (default: /).
    When I select the aforementioned Console, and press the / key nothing happens.

  2. #12
    So i only have access to modfolders on our server and the modparams.par file that allows me to start and edit the addons being launched on server.

    Code:
    class Arg
    {
         mod="-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy.....
    };
    That's how i start the addons. I already asked in skype channel but i can't get it working

    I already tried this:

    Code:
    class Arg
    {
         beta="-beta=Expansion\beta;Expansion\beta\Expansion;
         mod="-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy.....
    };
    But then, server doesn't start..Any help appreciated..

  3. #13
    @Anthropoid The tutorial on the previous page is for a gameserver one that you rent from a host.
    As for a dedicated server I dont know exactly how to set that up, but I do have references:
    See this tutorial on how to set it up:
    http://www.kellys-heroes.eu/files/tutorials/dedicated/

    Other then a dedicated server you can host missions yourself by going to mp and then ht new on the server
    list and then choose your mission and your good to go.

    Hi Fruity_Rudy,
    Your server may not be starting as you have quotes after -mod= and your running -mod= twice, see bolded--> mod="-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy.. ...
    remove those and run like this -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy.. ...

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

  4. #14
    Quote Originally Posted by Günter Severloh View Post
    thanks for that link, its very helpfull and step by step.

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