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Thread: Is Modding Disabled?

  1. #21
    Thromp you are very special now please go and have fun with a console shooter....

  2. #22
    Quote Originally Posted by Xeno View Post
    After thinking about it again, I have to say you are right, Thromp. And let's hope BIS will implement this great solution in A3 too. Who needs mods and addons these days to keep a game alive...

    Xeno
    Totally agree with you. Then we would not have had the awful situation where DayZ shoots Arma to the top of the best sellers list, bringing in more funds for BI to use on A3, increasing the player base and boosting potential future sales of all BI games. Its disgusting.
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  3. #23
    Lance Corporal Phazon's Avatar
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    Well the longer they let us wait the longer its going to take for all the good addons and mods to arrive. I don't think I'm wrong in saying that very few people would still be playing if they were stuck with the stock version of ArmA 2.

    I've personally had to stop work on my sound mod now, as I can't even test out the sound samples that I'm making.

    WIP for Iron Front - Phaze Sound Mod

  4. #24
    Quote Originally Posted by Thromp View Post
    But it can as you have already seen, you tried to make a mod to the game and didn't succeed
    Quote Originally Posted by Thromp View Post
    Yes but equally those other nice guys who are not so known , can disguise a simple sound mod that raises the sound of footsteps on there or other mundane little sneaky thing

    Obviously it's all very subjective ,but I see everyone's point modding makes Bis games and all that , however ,there are some that are happy you can start vanilla and enjoy it and not being able to mod without restriction is a nice to have feature .
    You probably shouldn't speak about something you know little about. This wouldn't stop hacking at all, this would just hinder legit mod creation. As someone pointed out earlier, the hackers have moved on from creating addons a long, long time ago - they don't even use the system anymore, they just inject their code directly into the game bypassing anything devs throw at them. This thread isn't about terrible ideas for anti-cheat improvement either, its about the state of modding in Iron Front.
    Last edited by Looter; May 28 2012 at 18:12.

  5. #25
    Gunnery Sergeant KBourne's Avatar
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    Don't worry, the ability to mod will be there. I am almost sure the the IF devs are aware of the fact that modding is crucial for their tittles existence.
    Not only that but I believe that a few of the devs where modders for ArmA2?

    Anyway just wait it off, the game is just out for a couple of days ...

    Kind regards

  6. #26
    I wondered why there were no Nazi zombies yet

    But, on a serious note, how can any mod achieve the accolade of "quality" sufficient to earn a key, when no-one can make any kind of mod at all?

    BTW, I should like to port JTD Fire & Smoke to IFL44 at some point

  7. #27
    Yeah - I would like to get my skills slider over too - which requires CBA anyway so I might be waiting a while for that to get ported!

    In some respects I do see why they might hold of for a couple of weeks - they are going to have a shed load of issues to deal with to start with and don't want any wild goose chases I guess. So in a way I am agreeing with Thromp's stability idea - but only in the short term. In reality I think they would be crazy to disallow or vet mods (the former just plain bad for sales and product lifetime, the latter just too much work for them).

    I still think you might be slightly drunk though Thromp ;-)

  8. #28
    I feel very humbled to have been quoted and dispelled by the great and the good ,
    Hope one day people read the read me of addons better than they enter a forum thread , my point is and was that this is a fantastic way for stability of vanilla to be achieved and in my opinion A3 should follow suit , at no point have I said modding should not be allowed ever , I merely state my case that this is a very good way to debug without clutter and as for anti cheat , you can create cheat through pbo regardless of how a certain team do it now , it is my opinion a sanctioned method can only strengthen anti cheat.
    For all anybody knows it may simply take a simple request to register your addons like tag at ofpec , but I presume all the dispellers know it's different so ,I leave you the great and the good and those who seem to know what I know about it all , to continue the debate in monotone

    It was nice but not so productive I guess
    I bow out of the convo here and test my addons in TOH and AO for now until debs give clarification
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  9. #29
    Quote Originally Posted by DMarkwick View Post
    I wondered why there were no Nazi zombies yet
    There are... Zombie sandbox....

    I too think thatits okay if some mods were "endorsed" by the IF devs, but to only have "good" mods?

    To me "Dayz" isnt a "good" mod, but lots of people love it and its helped sales a little.

    Keep modding open IMHO is key to the longevity of the game.

    I cant play vanilla Arma any more i need some mods to tailor it to my individual playstyle.

    Whats good for you may not be right for me and Vica Versa.

    Rgds

    LoK

    PS I am happy, however, to let them postpone the modding if it hinders the present bug tracking/fixing.

    UPDATE: Re: DAYZ mod, I don't think it's "bad" (good and bad are subjective, which was kind of my point) just not quite my cup of tea.
    Last edited by orlok; May 29 2012 at 12:36.
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  10. #30
    I hope they just take modding out completely.
    People need to stop feeling so entitled to things. The dev team worked their asses off to make a great game for you guys and all you want to do is change, change, change.

    If you really want to mod you need to just go make your own game and don't ruin one's that are already made.
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