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Thread: Is Modding Disabled?

  1. #11
    Quote Originally Posted by Thromp View Post
    I think in ofp and arma 1 , I would completely agree but since then , the numbers and variety are so few , I can't see major mods like ACE and Other major players disagreeing with consistency enforced by devs .

    My two cents ,I crave mp stability and anything that allows for tighter anti cheat gets my vote .
    Of course this method would have to prove stability and I have no real idea for IF devs intentions .
    The problem is it wouldn't increase stability at all, and it would do absolutely nothing to help stop cheating.

  2. #12
    But it can as you have already seen, you tried to make a mod to the game and didn't succeed
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  3. #13
    Quote Originally Posted by Thromp View Post
    I think in ofp and arma 1 , I would completely agree but since then , the numbers and variety are so few , I can't see major mods like ACE and Other major players disagreeing with consistency enforced by devs .

    My two cents ,I crave mp stability and anything that allows for tighter anti cheat gets my vote .
    Of course this method would have to prove stability and I have no real idea for IF devs intentions .
    Modding becomes more and more difficult (technically speaking), adding some more constraint will make it completely disappear. Then, the MP crowd will be happy.

  4. #14
    Quote Originally Posted by Thromp View Post
    But it can as you have already seen, you tried to make a mod to the game and didn't succeed
    Those nice guys who try to ruin RV engine MP games don't use addons for it anymore... just saying...

    Xeno

  5. #15
    Despite all anti cheat and stability thoughts, i think having to have ArmA2 in order to make mods would limit chances of greatness evolving drastically.

    And even if you already own ArmA2, the tedious "config, bin, start, close, fix config, bin again, start all over .. etc." addonmaking process really doesn´t need more constraints.

    REALISM! No, fuck that, FIRE THE LASER!

  6. #16
    Yes but equally those other nice guys who are not so known , can disguise a simple sound mod that raises the sound of footsteps on there or other mundane little sneaky thing

    Obviously it's all very subjective ,but I see everyone's point modding makes Bis games and all that , however ,there are some that are happy you can start vanilla and enjoy it and not being able to mod without restriction is a nice to have feature .

  7. #17
    Quote Originally Posted by Thromp View Post
    Yes but equally those other nice guys who are not so known , can disguise a simple sound mod that raises the sound of footsteps on there or other mundane little sneaky thing
    Check what signature checking is all about... you don't want soundmod x or addon y beeing used on your server ? Enable signature checking on your server and don't add the server keys for those addons on your server... As simple as that.

    The IF solution is not doing anything against "cheating" but hinders modders to even make mods for singleplayer.

    Xeno

  8. #18
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    Quote Originally Posted by Thromp View Post
    Yes but equally those other nice guys who are not so known , can disguise a simple sound mod that raises the sound of footsteps on there or other mundane little sneaky thing

    Obviously it's all very subjective ,but I see everyone's point modding makes Bis games and all that , however ,there are some that are happy you can start vanilla and enjoy it and not being able to mod without restriction is a nice to have feature .
    You clearly do not understand how the RV engine's addon signing system works, or even seem to be aware of its existence. Servers can choose to check addon signatures and only allow certain addons to be used. If someone changes the files within an addon, it causes a mismatch in the signature and the player will not be allowed to join the server.

    The problem you are describing has already been solved by BIS long ago.

    WIP for Iron Front - Phaze Sound Mod

  9. #19
    It's even more simpler now tho
    And you are trying to say in an ideal world where everyone uses the full range of checks . You think every server owner knows how to in pho an addon and check config for cheats etc ? Hmm I needed to be in your head ,seems very idealistic and nice .

    Also my other point is , right now this small team know, all bugs are there's ,not some small insignificant addon that someone forgot to tell them they had loaded , I think for getting a stable foundation it is genius .

  10. #20
    After thinking about it again, I have to say you are right, Thromp. And let's hope BIS will implement this great solution in A3 too. Who needs mods and addons these days to keep a game alive...

    Xeno

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