But it can as you have already seen, you tried to make a mod to the game and didn't succeed
Despite all anti cheat and stability thoughts, i think having to have ArmA2 in order to make mods would limit chances of greatness evolving drastically.
And even if you already own ArmA2, the tedious "config, bin, start, close, fix config, bin again, start all over .. etc." addonmaking process really doesn´t need more constraints.
Yes but equally those other nice guys who are not so known , can disguise a simple sound mod that raises the sound of footsteps on there or other mundane little sneaky thing
Obviously it's all very subjective ,but I see everyone's point modding makes Bis games and all that , however ,there are some that are happy you can start vanilla and enjoy it and not being able to mod without restriction is a nice to have feature .
The IF solution is not doing anything against "cheating" but hinders modders to even make mods for singleplayer.
The problem you are describing has already been solved by BIS long ago.
WIP for Iron Front - Phaze Sound Mod
It's even more simpler now tho
And you are trying to say in an ideal world where everyone uses the full range of checks . You think every server owner knows how to in pho an addon and check config for cheats etc ? Hmm I needed to be in your head ,seems very idealistic and nice .
Also my other point is , right now this small team know, all bugs are there's ,not some small insignificant addon that someone forgot to tell them they had loaded , I think for getting a stable foundation it is genius .
After thinking about it again, I have to say you are right, Thromp. And let's hope BIS will implement this great solution in A3 too. Who needs mods and addons these days to keep a game alive...