Page 28 of 29 FirstFirst ... 18242526272829 LastLast
Results 271 to 280 of 287

Thread: Is Modding Disabled?

  1. #271
    Gunnery Sergeant KBourne's Avatar
    Join Date
    Mar 19 2010
    Location
    Somewhere you have probably never been.
    Posts
    520
    Quote Originally Posted by DMarkwick View Post
    Either that, or get permission to replicate those parts of CBA that I need
    Ah O.k. well I hope you will get either permission or CBA gets converted then, I think this will be a definitely + not only for the effects in IF but also when modders get some movement in addons towards Iron Front a little this all might fade down a bit

    kind regards

  2. #272
    What does it mean of hiddenselectiontextures in the config file? Is it also for hidden choice?

  3. #273
    Quote Originally Posted by DMarkwick View Post
    ...What I would now like to know is: how do I test my addons in IF? Is there some sort of local addon testing I can do without sending my completely untested addon off for evaluation...
    you need to test your addon unpacked. in terms of workflow, it needs to be done in A2.
    -----------------------------
    Ebolavirus' AAS mappack
    Random Car bomb script

  4. #274
    Master Sergeant Icewindo's Avatar
    Join Date
    Jun 28 2006
    Location
    Imperium Romanum
    Posts
    719
    Quote Originally Posted by Thromp View Post
    I dont think your being fair at all , not you alone of coures.

    BIS will have thought of all scenarios too dont forget , its not all about the makers of this Franchise , Imagine already there would be DAYZ mod in this engine , BIS will soon hopefully make a good bit of revenue from it on there Engine and tthat will Pass too A3 development hopefully . This is just one Reason i imagine for such stringent Licences and also TOH rearmed content etc .
    You really need to look at the Bigger Financial and Buisness implications before thinking like Hobbyist modder who cannot use BIS engine free and easy , because at moment some Posts here seem absolutely like Child living in a world without consequence who must have his candy , his way .
    I'm sorry but the question concerning modding and licenses didn't fell out of the sky (which is the exactly the impression I get from the released statements) and should have been solved months prior release.

    If a company pays no attention to legal background it shouldn't be in business.


    Quote Originally Posted by [APS]Gnat View Post
    Out of line mate.
    I purchase the game 90% on the basis I could add content as a hobbyist. I was mislead by the developers. Sure, they didn't specifically say that there'd be hoops to jump through, but why would I have suspected that when the BIS tools I already have !!!

    And as for growing some balls, back at ya.
    I ENJOY being a hobbyist, with my own subject matter, my own schedule, not someone elses.
    And I have a RL job that pays better than a risky game developer endeavour. I also have a RL mortgage to keep in check.

    ArmA2AO hasn't crashed on me in MANY months, even with the select beta.
    This thing crashes every time I turn my head!
    Bloody annoying all over.

    BS
    Amen (as much as my atheism allows), although I didn't buy the game to mod it but enjoy the potential now never to be created mods.
    Last edited by Icewindo; Jun 14 2012 at 11:40.
    Retired Stargate Mod Developer - www.stargateassault.net

    Current Projects:
    Ancient Era Mod
    Secret Mod that cannot be named yet

  5. #275
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Quote Originally Posted by Ebolavirus View Post
    you need to test your addon unpacked. in terms of workflow, it needs to be done in A2.
    That's such bullshit. Isn't this supposed to be a standalone RV engine product? Why the flying fuck do I need another game to test my addons in?

    If we cannot mod this game without using another product that is supposed to have nothing to do with this game, then IF should have been a DLC or mod of ArmA 2.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  6. #276
    I'm sorry but the question concerning modding and licenses didn't fell out of the sky
    They asked for the right to use engine and create there own scenario , who know if they are not in negotiation after stability for tool license ? , for now they have obtain an ok to test in arma series , send to them vor vetting and addon is in, I can't see why or where this , Henny Penny we can't modify at all ,the end is nigh is from ? It's pure misinformation and terrible propaganda.
    There is bigger legal problems than we know I'm sure but already they have at least made some compromise .
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  7. #277
    Simple answer to IR 1944, no mod allowed, no buying of the game, saving $$$ for ArmA 3.

  8. #278
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    Looks like this mess got a mention in RPS.

    An Arma-based game without full, unfettered mod support is like a WW2 fighter without forward-firing armaments.
    http://www.rockpapershotgun.com/2012...h-tempts-fate/

  9. #279
    Is there any news about this or progress?

  10. #280
    Master Gunnery Sergeant sv5000's Avatar
    Join Date
    Oct 18 2003
    Location
    Newcastle, Australia
    Posts
    1,185
    I held off getting this to see how modding went, glad i saved my cash.

    Shame, this could have been great...
    "Culpam Poena Premit Comes"

    My BI Tour Of Duty
    OFP/OFP:RH/OFP:R/VBS1/ArmA/ArmA:QG/VBS2/ArmAII/ArmAII:OA/ArmAII:BAF/ArmAII:PMC/TOH/ArmAII:ACR

    Mig15bis update 2.1 http://www.armaholic.com/page.php?id=12278
    XMS pack for ofp:r - http://ofp.gamepark.cz/index.php?showthis=8008
    USMC/ADF Radiomen for VBS1 - PM
    AK-74m PSO for VBS1 - PM

Page 28 of 29 FirstFirst ... 18242526272829 LastLast

Similar Threads

  1. Why AA Disabled by Default?
    By jasonnoguchi in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 2
    Last Post: Nov 29 2009, 06:30
  2. CD key disabled ?
    By noodz in forum ARMA 2 & OA - MULTIPLAYER
    Replies: 16
    Last Post: Oct 21 2009, 19:48
  3. CD key disabled
    By scorproyale in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 3
    Last Post: Jul 5 2009, 04:20
  4. AA is disabled 1.02
    By R3APER in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 8
    Last Post: Jun 22 2009, 15:35
  5. Ui modding & Animation Modding
    By Enixj7 in forum ARMA : CONFIGS AND SCRIPTING (addons)
    Replies: 1
    Last Post: Mar 28 2008, 16:00

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •