Page 1 of 29 1234511 ... LastLast
Results 1 to 10 of 287

Thread: Is Modding Disabled?

  1. #1

    Angry Is Modding Disabled / Restricted Modding ?

    Created a couple of addons for Iron Front (using Eliteness and just renaming .ifa -> .pbo and back) and upon attempting to load them get "Wrong signature for <addon>" as if its checking all addons to see if they are signed by the Iron Front devs, so is modding effectively disabled in the engine right now until the devs release their version of the modding tools? after reviewing the code of most of IF, there shouldn't be any problems using the tools already available, but that's just conjecture. Anyone else had any luck loading their .ifa's? or do the developers have any comments, or are we still just waiting for IF-Specific tools?
    Last edited by Looter; May 28 2012 at 15:37.

  2. #2
    Small excerpt from the community Q&A we held with Deepsilver / AWAR the last saturday.
    (quick translation from german)
    Q: How about community mods, can the devs say something about it?
    A: Not yet, but we´ll be glad to include good mods into IF.


    Q: So atm it´s not possible to load mods in IF?
    A: It is possible, but not without our help, as they need to be signed with our key.
    Steffen told me they´d post an official statement about modding that same evening, but i couldn´t find it yet.
    Seems we need to wait some longer.

    REALISM! No, fuck that, FIRE THE LASER!

  3. #3
    Thanks for the quick reply, I must have missed that interview over the weekend. I figured it'd be something like that. Such a shame, I had just finished replacing the awful K98/Mosin sounds just to realize I cant load them yet .

    A thought on the "we'll be glad to include good mods into IF", the reluctance of using stock bi mod tools, IF sig checking any addon attempting to load, and their anti-cheat "plans" kind of has me worried they want to setup some kind of restricted modding environment to minimize the chance of people hacking (which wouldn't work at all), but I hope they are just taking their time to develop their own set of tools or something, I guess we will see in the announcement.
    Last edited by Looter; May 28 2012 at 15:35. Reason: MORE CONJECTURE

  4. #4
    Lance Corporal Phazon's Avatar
    Join Date
    Jul 10 2007
    Location
    Sydney, Australia
    Posts
    43
    I think I wasted hours today trying various ways to get the game to load up a sound mod I've been working on as well, I thought I was doing something wrong but I guess not. They better sort this out soon.

    WIP for Iron Front - Phaze Sound Mod

  5. #5
    Quote Originally Posted by Phazon View Post
    I think I wasted hours today trying various ways to get the game to load up a sound mod I've been working on as well, I thought I was doing something wrong but I guess not. They better sort this out soon.
    Glad to see I'm not the only one that was kind of confused at first, I really just hope they aren't going to try and change how the actual modding works in any way, Like only signing/loading certain "trusted" mods to keep multiplayer more consistent.
    Last edited by Looter; May 28 2012 at 15:43.

  6. #6
    What a fantastic idea ,
    I hope this helps with anti cheat and speeding up stability of vanilla , I think Bis should seriously consider this method for A3.
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  7. #7
    Quote Originally Posted by Thromp View Post
    What a fantastic idea ,
    I hope this helps with anti cheat and speeding up stability of vanilla , I think Bis should seriously consider this method for A3.
    i hope your trolling

  8. #8
    The devs "approving" mods is a very bad way to go about things and could very easily discourage people from modding.

  9. #9
    Quote Originally Posted by Gishank View Post
    The devs "approving" mods is a very bad way to go about things and could very easily discourage people from modding.
    Exactly. That's the worst idea ever.

  10. #10
    I think in ofp and arma 1 , I would completely agree but since then , the numbers and variety are so few , I can't see major mods like ACE and Other major players disagreeing with consistency enforced by devs .

    My two cents ,I crave mp stability and anything that allows for tighter anti cheat gets my vote .
    Of course this method would have to prove stability and I have no real idea for IF devs intentions .

Page 1 of 29 1234511 ... LastLast

Similar Threads

  1. Why AA Disabled by Default?
    By jasonnoguchi in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 2
    Last Post: Nov 29 2009, 06:30
  2. CD key disabled ?
    By noodz in forum ARMA 2 & OA - MULTIPLAYER
    Replies: 16
    Last Post: Oct 21 2009, 19:48
  3. CD key disabled
    By scorproyale in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 3
    Last Post: Jul 5 2009, 04:20
  4. AA is disabled 1.02
    By R3APER in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 8
    Last Post: Jun 22 2009, 15:35
  5. Ui modding & Animation Modding
    By Enixj7 in forum ARMA : CONFIGS AND SCRIPTING (addons)
    Replies: 1
    Last Post: Mar 28 2008, 16:00

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •