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Thread: Pushable/Towed AT/AA Guns in custom missions

  1. #11
    Quote Originally Posted by RudyFaasse View Post
    Place and forget (after synced with the function mode ofcourse)
    Does that mean synced (F5) with the Functions Module, or grouped (F2) with Functions?
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  2. #12

  3. #13

  4. #14
    There seems to be some bugs associated with this feature: http://youtu.be/6fLHNl4Le-o

  5. #15
    Hi,

    just struggling with the push function on a PAK 40.

    I place the arty advanced features module down and sync the PAK 40 to the module and jump on, but still dont get the PUSH.

    Any help would be appreciated.


    Terminus[COLOR="Silver"]
    Last edited by Terminus; May 30 2012 at 08:55.
    Terminus

  6. #16
    Lance Corporal Phazon's Avatar
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    Quote Originally Posted by Terminus View Post
    Hi,

    just struggling with the push function on a PAK 40.

    I place the arty advanced features module down and sync the PAK 40 to the module and jump on, but still dont get the PUSH.
    You might need to place the "Functions" module down as well as its used by a few other modules for whatever reason. Also you should sync all modules to whatever your player character will be.

    WIP for Iron Front - Phaze Sound Mod

  7. #17
    Quote Originally Posted by Phazon View Post
    You might need to place the "Functions" module down as well as its used by a few other modules for whatever reason. Also you should sync all modules to whatever your player character will be.
    That did it ..placed the functions module it automatically linked to the advanced arty features module and I get the PUSH when I jump on the empty pak 40.

    Many Thanks Phazon.

  8. #18
    CWR² Developer SaOk's Avatar
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    Have someone found a way to get rid of that start up error with "Advanced AI"-module?

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