Results 1 to 3 of 3

Thread: Activate/spawn unit?

  1. #1

    Activate/spawn unit?

    Hi Folks,

    Ive printed out and read the instructions re:Triggers/waypoints but just cant work this one out.
    I'm sure its in the 'simple when you know how' catagory of things once you have got it fixed in your head.

    I'm trying to get a group to activate/spawn once my heli gets to a certain area. ie want a group to start to attack an area once ive dropped some troops off but not before.

    Help for the simple minded please........


    Thanks.
    Graham.


    Thanks for reply....will try and get back.
    Last edited by Graham01; May 28 2012 at 18:33.

  2. #2
    You could set it up so that once the dropped troops have gotten out and gotten on the ground, have them go somewhere and sync that waypoint to a search and destroy waypoint given to the group that is attacking the paratroopers.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  3. #3
    You could always set a global variable in the onAct field of the last waypoint of the helicopter;

    Code:
    GO=TRUE
    Then in the COND of the seek-and-destroy waypoint of the attacking group put

    Code:
    GO == TRUE;
    The result should be that the attacking group's waypoint is not activated until the chopper reaches its last waypoint. I haven't tested this, but it should work.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

Similar Threads

  1. SPAWN IN or ACTIVATE -> Templates/Scenarios while ingame?
    By Rg in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 1
    Last Post: Feb 26 2010, 17:14
  2. Any Unit, Activate mine..
    By wika_woo in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 6
    Last Post: Jan 12 2009, 23:38
  3. Spawn friendly AI by trigger and activate UPS
    By Ducatisto in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 2
    Last Post: Sep 30 2008, 19:54
  4. Trigger to activate by a certain unit
    By bob2000 in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 3
    Last Post: Dec 6 2006, 15:58
  5. Making triggers activate once a certain unit
    By SpetsnazWarriorX in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 2
    Last Post: Jul 13 2002, 00:31

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •