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Thread: Aircraft Rolling - Modelling or Config

  1. #11
    Select the whole model and change its mass to some arbitrary weight, like 100.

    Open the model's GeoLOD.

    Create 4 cubes at the extents of your model, give them each 1/4 of the mass that you want the whole vehicle to have. Let's say 2000 kg- so each would weight 500. It is not really very important how big these things are. I would make them probably around 10 cm or .25m in length/width/height. Make sure to uncheck the option that will try to keep the total mass of the model the same when you're adding weight. While you make them it might be a good idea to create named selections for them so you can grab them easily if you need to. From the top menu, select structure\topology=> find components.

    Now, move the weighted cubes around so they affect the mass distrution of your model. Check your changes in the flight model, come back and retweak, etc etc.


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  2. #12
    Staff Sergeant F2F_BHO's Avatar
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    Jesus, that got technical real qwik ..... the man already said he's a texture artist..lol

    "Some of u been trying to write rhymes for years but weak ideas irratate my ears,is this the best that you can make? Cause if not and you got more then I'll wait"

  3. #13
    it seems when I created the new p3d file it did not save with the config, none of the actions of the aircraft work now, any ideas on why that could be?
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  4. #14
    Did you save it under a different name? The class in the model.cfg must be the same as the name of the p3d file, and the p3d file name is mentioned in the config.cpp.

  5. #15
    it is exactly the same name, because it overwrote the old one. But the configs are not working still.

  6. #16
    Is this the first time you've tried to pack it?

    Do the animations work in buldozer?

  7. #17
    Exactly what I did,

    1. Used Debinarizer
    turned it into a P3dm
    2. Changed the model, (deleted and modified some things)
    3. Saved as a P3d file,
    4. Reput it in the folder
    5. Pbo'ed it on up
    repacked the addon and launched,

    None of the gear flaps or canopy stuff worked.

  8. #18
    Check and see if the animations are working in buldozer.

    I'm getting that it was working as an aircraft in the game?

  9. #19
    Used Debinarizer
    turned it into a P3dm
    I believe that programme will not forward selections so ll your aileron flaps rudder etc , will no longer be defined in the model, think it was designed ffor education purposes , ask your friend Meatball for original Mlod maybe ?
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  10. #20
    It was working before I edited it, so somewhere the selections were unnamed and the things need to be renamed, all i need is steps on how to do that. Would it be as easy as renaming the selections?

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