Perhaps we could cool it, please.
zamani532
Sarcasm doesn't read well on the internet. There is no cause to call someone an asshole when they don't get it.
Let's do our best to communicate without the personal attacks. Thank you.
Perhaps we could cool it, please.
zamani532
Sarcasm doesn't read well on the internet. There is no cause to call someone an asshole when they don't get it.
Let's do our best to communicate without the personal attacks. Thank you.
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No one forcing you to download every patch.
And if I were you, I would watch my words and maybe read the forum rules again.
Here 'bullshit' and next post calling others 'asshole'... you may think you're cool by throwing such words around in a forum. Unfortunately (for you) that doesn't work here and makes you only look like a kid and gets you infractions. Think about it.
Does anyone else get a 100% load on one or more cores of their CPU when using an editor with this beta - or otherwise ridiculously increased CPU usage?
Chernarus in the main menu already eats more than a half of my CPU resources.
Last edited by metalcraze; May 25 2012 at 18:10.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Thanks for the new beta Dwarden. Testing now![]()
Hmmm, if I run all the servers on the latest version but allow client to connect with any or non-beta versions are there any possible issues that can occur?
+1 Rubberkite
Thanks devs !!!
Thanks DayZ ! the zombie game on a milsim
Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
1000's of new copies sold, no matter due to who's mod, or mission, would move any (smart) developer to fix mass experienced issues,
especially considering people will base their choice to buy the next game (A3) partially on the previous experience.
I don't understand this frustration / complaint / sadness etc.
- 1000's of new copies sold - more money for BI, more resources for BI, better games for us
- 1000's of new players
- More bug fixes
----------------------
WIN WIN WIN
And it's not as if BI hasn't given you enough already for years. New Beta patches have been coming out long before DayZ was even on the horizon
Personally I find this jealous and frustrated behavior ridiculous and unbecoming, perhaps even childish - in the real world things cost resources like money and time, and business needs to survive.
Also as pointed out by the devs before, some issues are simply too hard to solve (and thus also too expensive), or have deeper implications which are not always directly apparent to those not developing the game.
Lastly there are equal chances; next time you make something as successful as DayZ and find that your Mod is a motivation (or (indirect) cause) for fixes, DayZ is certainly not the first, and probably also not the last.
And as Dwarden pointed out it's not as if these fixes are not useful to others.
It's also a great opportunity for stress tests, MP tests/improvements etc.
Last edited by Sickboy; May 27 2012 at 09:08.
A.C.E. Advanced Combat Environment
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