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Thread: ARMA 2: OA beta build 93160 (1.60 MP compatible build, post 1.60 release)

  1. #11
    Perhaps we could cool it, please.

    zamani532

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  2. #12
    Quote Originally Posted by zamani532 View Post
    This is bullshit. I just downloaded the other beta and installed it then 5 minutes later I had to download this beta.
    No one forcing you to download every patch.

    And if I were you, I would watch my words and maybe read the forum rules again.

    Here 'bullshit' and next post calling others 'asshole'... you may think you're cool by throwing such words around in a forum. Unfortunately (for you) that doesn't work here and makes you only look like a kid and gets you infractions. Think about it.

  3. #13
    Does anyone else get a 100% load on one or more cores of their CPU when using an editor with this beta - or otherwise ridiculously increased CPU usage?

    Chernarus in the main menu already eats more than a half of my CPU resources.

  4. #14
    Thanks for the new beta Dwarden. Testing now

  5. #15
    Hmmm, if I run all the servers on the latest version but allow client to connect with any or non-beta versions are there any possible issues that can occur?

  6. #16
    +1 Rubberkite

    Thanks devs !!!

    Thanks DayZ ! the zombie game on a milsim

  7. #17
    Master Sergeant SnR's Avatar
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    lol from now on please call them Alpha's.

  8. #18
    Quote Originally Posted by Rubberkite View Post
    ...
    1000's of new copies sold, no matter due to who's mod, or mission, would move any (smart) developer to fix mass experienced issues,
    especially considering people will base their choice to buy the next game (A3) partially on the previous experience.

    I don't understand this frustration / complaint / sadness etc.
    - 1000's of new copies sold - more money for BI, more resources for BI, better games for us
    - 1000's of new players
    - More bug fixes
    ----------------------
    WIN WIN WIN

    And it's not as if BI hasn't given you enough already for years. New Beta patches have been coming out long before DayZ was even on the horizon

    Personally I find this jealous and frustrated behavior ridiculous and unbecoming, perhaps even childish - in the real world things cost resources like money and time, and business needs to survive.

    Also as pointed out by the devs before, some issues are simply too hard to solve (and thus also too expensive), or have deeper implications which are not always directly apparent to those not developing the game.

    Lastly there are equal chances; next time you make something as successful as DayZ and find that your Mod is a motivation (or (indirect) cause) for fixes, DayZ is certainly not the first, and probably also not the last.
    And as Dwarden pointed out it's not as if these fixes are not useful to others.

    It's also a great opportunity for stress tests, MP tests/improvements etc.
    Last edited by Sickboy; May 27 2012 at 09:08.
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  9. #19
    First Lieutenant Tonci87's Avatar
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    Quote Originally Posted by Sickboy View Post
    1000's of new copies sold, no matter due to who's mod, or mission, would move any (smart) developer to fix mass experienced issues,
    especially considering people will base their choice to buy the next game (A3) partially on the previous experience.

    I don't understand this frustration / complaint / sadness etc.
    - 1000's of new copies sold - more money for BI, more resources for BI, better games for us
    - 1000's of new players
    - More bug fixes
    ----------------------
    WIN WIN WIN

    And it's not as if BI hasn't given you enough already for years. New Beta patches have been coming out long before DayZ was even on the horizon

    Personally I find this jealous and frustrated behavior ridiculous and unbecoming, perhaps even Childish - in the real world things cost resources like money and time, and business needs to survive.
    Exactly. I don´t play DayZ but I would be pretty stupid to not see the obvious benefits that it brings to everyone. Currently it is a pure WIN-WIN situation.

  10. #20
    Quote Originally Posted by metalcraze View Post
    Does anyone else get a 100% load on one or more cores of their CPU when using an editor with this beta - or otherwise ridiculously increased CPU usage?

    Chernarus in the main menu already eats more than a half of my CPU resources.
    What happens when you run benchmark 2?

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