Hi there!
I need help with my paradrop script. The enemy AI units ejects, but some of them doesn't seem to have parachutes, so they just falls to the ground and dies. Their parachutes actually opens later, but fall empty to the ground. I use the following code:
I've read about a few who have had similar problems, but no solution yet solves the problem for me. Does anyone know what I'm doing wrong, or if there is a good workaround for this? Thanks!Code:{ unassignVehicle _x; _x action ["eject", _chopper]; waituntil {vehicle _x != _chopper}; sleep 0.5; } foreach _dropUnits;
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