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Thread: What are the requirements for AI to be able to fastrope from a helicopter?

  1. #1

    What are the requirements for AI to be able to fastrope from a helicopter?

    I am trying to get some AI to fastrope out of a helicopter.

    I have given them the Sheriff's helicopter and tried with and without a winch animated.

    The Ai get in (it works just for transport unload synced with a get out for the inf).

    I have added an waypoint for fastroping and synced that with a get out waypoint for the infantry. However they do not fastrope from the helicopter.

    Do I need to add any coding or anything special to the helicopter in order to be able to get them to fastrope from the helicopter?
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  2. #2
    I have been trying to get this to work, and have only had luck thus far in one way:

    In the init of the groupleader of the team to be inserted, put

    {_x moveInCargo heli; _x assignAsCargo heli} forEach units group this;

    Now, put the very first waypoint you give this squad down where you want them to be inserted. Make this a "MOVE" waypoint. Do NOT synchronize this waypoint to anything.

    Finally, give your helicopter (in the above example named "heli") a "SCRIPTED" - "FAST-ROPE" waypoint next to the squad's "MOVE" waypoint. Leave them unsynchronized. In this waypoint's "On Activation" box, put:

    {unassignVehicle _x} forEach units group squad1;

    (Where "squad1" is the name of your group leader, or alternately put "squad1 = group this" in the init of the group leader and simply use {unassignVehicle _x} forEach units squad1

    Finally, I'm not sure why this works exactly, and I'm not sure that it does work entirely. The last mission I played had three separate squads in the helicopter... I unassigned all of them from the vehicle, but they didn't all seem to finish unloading before my FAST-ROPE waypoint ended and I was given a new destination. I didn't get the "ROPERS OUT" message, so I'm not sure. Maybe you should in fact synchronize some waypoints; I believe I tried this without success but I may be mistaken as to the exact process I tried.

  3. #3
    Isn't there a module for that? If not did you extract one of the fast-roping missions from the career and take a look how it's done in there?

    Quote Originally Posted by dwringer View Post
    Finally, I'm not sure why this works exactly, and I'm not sure that it does work entirely. The last mission I played had three separate squads in the helicopter... I unassigned all of them from the vehicle, but they didn't all seem to finish unloading before my FAST-ROPE waypoint ended and I was given a new destination. I didn't get the "ROPERS OUT" message, so I'm not sure. Maybe you should in fact synchronize some waypoints; I believe I tried this without success but I may be mistaken as to the exact process I tried.
    You can ask if the squads are still in the vehicle (syntax: squad1 in vehicle heli1) in the waypoint after the fast-rope one so it only gets activated if all the units you want have disembarked.

    /edit: Maybe it's just squad1 in heli1. Not sure, try yourself.

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