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Thread: Using Tkoh' s PIP for rifle sights

  1. #1

    Using Tkoh' s PIP for rifle sights

    Hi. I am trying to figure out how to use Tkoh picture in picture effects to create a rifle scope.

    That way it should be possible to have zoomed in scope without the black screen surrounding it. Or am I misunderstanding things?

    It should be simple to replace the scope lens texture with PIP. I will try it after work.

    Anyone have any tips to share on PIP and getting it onto an existing bis scope?

  2. #2
    I guess you will need to use the arma 1 example models. I think if you search the forum you will find some information on the pip materials.


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  3. #3
    In the community demo pip didn't work on unit weapons because of inheritance , it was possible to do this on a vehicle weapon I believe .
    Hopefully things have changed . Basic rule is as long as the surface has a uv and hidden selection or nominated as a macro in O2 nominating a r2t, you can use a couple of way , see the thread in the editing section where someone made video walls and as above the bis wiki .
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  4. #4
    Quote Originally Posted by Thromp View Post
    In the community demo pip didn't work on unit weapons because of inheritance , it was possible to do this on a vehicle weapon I believe .
    Hopefully things have changed . Basic rule is as long as the surface has a uv and hidden selection or nominated as a macro in O2 nominating a r2t, you can use a couple of way , see the thread in the editing section where someone made video walls and as above the bis wiki .
    Thanks for the advice. after reading all the reference I am still unsure what the name of the texture of a weapons sight is . I am no programmer type so I don't think i'll figure this out ir it's it's even possible on non vehicles.

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