Hey guys i have a question about using proxys i have a model that has 60k faces or something like that so as we know buldozer or the game wont run that ok so my model is a motorbike and i have cut the main model down so each wheel is its own proxy same with some of the body. my main model is now 14k face and runs in buldozer and in game now this is where my question is i need the wheels and handle bars to do there part i have named them all volant etc and made the model.cfg listed everything but they still wont animate and i believe this is because they are in another proxy p3d and they still have all there named sections etc so do i have to put something in the model.cfg to point it to the proxy or does it have have to be placed somewhere??
I hope that is understandable :-)
so i have
Main Model - Broken Down High poly to proxy - Looks fine in buldozer but wont animate - Rage Quit :-)