Results 1 to 3 of 3

Thread: Using Proxy In Model

  1. #1
    Private First Class
    Join Date
    May 22 2012
    Location
    Adelaide, South Australia, Australia
    Posts
    36

    Question Using Proxy In Model

    Hey guys i have a question about using proxys i have a model that has 60k faces or something like that so as we know buldozer or the game wont run that ok so my model is a motorbike and i have cut the main model down so each wheel is its own proxy same with some of the body. my main model is now 14k face and runs in buldozer and in game now this is where my question is i need the wheels and handle bars to do there part i have named them all volant etc and made the model.cfg listed everything but they still wont animate and i believe this is because they are in another proxy p3d and they still have all there named sections etc so do i have to put something in the model.cfg to point it to the proxy or does it have have to be placed somewhere??

    I hope that is understandable :-)

    so i have
    Main Model - Broken Down High poly to proxy - Looks fine in buldozer but wont animate - Rage Quit :-)

    Cheers

  2. #2
    it seems like you have done this but just to be sure have you done this ?

    make sure once you have sent model to proxy ,you then in main model select that proxy and create new section and name wheel_01 or pravy predni , whatever name your using in your model .cfg , dont rename the proxy tho just create a new selection name in addition .
    you can animate whole parts like that but you cannot however have another animation in the proxy model p3d if that makes sense .

    P>S make sure they are highlighting that proxy when you click on them ,you may have to redefine to be sure.
    i know this works from pas because damage wheel will spin and its a proxy just the same.
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  3. #3
    Private First Class
    Join Date
    May 22 2012
    Location
    Adelaide, South Australia, Australia
    Posts
    36
    Author of the Thread
    Quote Originally Posted by Thromp View Post
    it seems like you have done this but just to be sure have you done this ?

    make sure once you have sent model to proxy ,you then in main model select that proxy and create new section and name wheel_01 or pravy predni , whatever name your using in your model .cfg , dont rename the proxy tho just create a new selection name in addition .
    you can animate whole parts like that but you cannot however have another animation in the proxy model p3d if that makes sense .

    P>S make sure they are highlighting that proxy when you click on them ,you may have to redefine to be sure.
    i know this works from pas because damage wheel will spin and its a proxy just the same.
    Big sloppy kiss for you :-) in a non homosexual way that worked great i was wondering how to add the proxy to the model config didnt even think of creating a named section for the proxy :-)

Similar Threads

  1. Slightly Random Proxy/Proxy Config issue.
    By NZDF CRASH in forum ARMA 2 & OA : MODELLING - (O2)
    Replies: 6
    Last Post: Mar 28 2012, 10:59
  2. Adding a proxy to a BIS model?
    By konyo in forum ARMA 2 & OA : MODELLING - (O2)
    Replies: 4
    Last Post: Jun 12 2011, 20:32
  3. BI`s default US Army model...... model path
    By Zupadupazupadude in forum ARMA 2 & OA : MODELLING - (O2)
    Replies: 2
    Last Post: Jan 7 2011, 19:23
  4. Attach proxy / animate proxy ?
    By Fortran in forum ARMA 2 & OA : ADDONS - Configs & Scripting
    Replies: 2
    Last Post: Aug 19 2009, 01:28
  5. Weapon proxy and soldier model
    By der bastler in forum OFP : O2 MODELLING
    Replies: 0
    Last Post: Jan 22 2003, 16:58

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •