The problem is when I complete all the standard missions and I think "Guess its off to Armaholic!"
*Goes into armaholic*
*Gets flooded by zombie missions that where done in 5 minutes...
The problem is when I complete all the standard missions and I think "Guess its off to Armaholic!"
*Goes into armaholic*
*Gets flooded by zombie missions that where done in 5 minutes...
Poor you. Flooded by thousands of zombie missions on Armaholic, all enabled by officially provided zombies. If you'd be so kind, could you please give the raw links to all the zombie missions you can find there by randomly browsing the mission downloads? Because last time I checked, there weren't that many, and the zombie craze in the MP browser is just one mission.
Last edited by Celery; May 30 2012 at 21:21.
I, too, am against this.
It affects available developer/artist resources which I'd prefer work on the main game. I have nothing against zombie missions/addons but they're not the core simulator and that could use a lot more extra work in several areas. I'd prefer not to support (pay for) the development of anything zombie-related in Arma. If people like that, they can already make mods which can be very successful, as DayZ proves.
There are a few things wrong with adding zombies into ArmA.
1. There are other areas of the game that need more work, and frankly, I don't want my money going to pay for zombies when it could be used improving animations, flight models, or whatever else might need fixing.
2. ArmA2 is at its core a military simulator. Zombies don't belong in a military simulator; it's fine for the community to mod them in, but BI can't just produce zombies in ArmA2 and still call themselves their game the world's best military simulation game.
Force is the best negotiator.
Well, given that the zombie code already exists and indeed is still currently being developed, I'd say why not? Not like it'd be forced gameplay or something, just a little extra for your money. Plus, there's no denying that zombies are popular in ArmA2. I'm quite sure that there are no plans for the ArmA franchise to become a zombie-fest only franchise
Plus, this sort of general development would help develop more realistic animal behavior too. In fact, a zombie AI routine could easily be a subset of a more broad animal AI routine suite.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
It'd be possible to add the already-exisiting DayZ code to the core game / file set but that won't come at no cost. While the base development may have been done by the author of DayZ, it still needs to be bug-fixed, tested, packaged into the installer, etc. The central database must be maintained, etc. All of these are ongoing activities which require people and money.
As I said, I have no problem with people modding for these kind of things (in fact it's great that it's possible), I don't want to pay for it. So if zombies come out as a DLC, I'd be fine with that - as long as their cost is not in the core game pricing.
Now, if such zombie devleopment would lead to some breakthrough in AI coding, etc., I may even change my mind.
Well, given that most of the dev work is already done, I should say that the benefit for inclusion of the most fast-rising game mode so far outweighs the costs left, particularly when you imagine what funds this has already brought in. Given that this mod is so far developed in free time, I should say that some amount of official development is perhaps "owed". Whether the game ends up being DLC, standalone, or a default game mode makes no difference to me, and I can easily filter the servers out visually by simply ignoring them
(Although if I'm honest, I'm actually preferring them right now
)
I'm not seeing too much activity RE the CoD/Rambo/Griefer/TK front, and in any case these activities are catered for in the game mode itself. I'm not saying it's fun to be shot just for your beans or that it hasn't happened to me, I'm saying that it becomes gameplay to take this into account. I haven't been shot for my beans for a good while now, lesson learned
And according to the various chat conversations I see, there is plenty of playing-with rather than all playing-against. About 50-50 if I were forced to guess, which isn't bad.
And also, it does raise interesting questions about what makes for good gameplay, and what sort of situations create teamwork. I doubt any MP game will be able to achieve a forced teamwork paradigm, but one that rewards it is a good start.
Yeah, I agree with that. It's a strange thing because I love sci-fy & fantasy and even watched a few zombie movies but when it comes to Arma, I'm a stickler for reality and just cannot get into the zombie gameplay. I'd love for someone transform DayZ into something like MP Abandoned Armies where players & AI on both sides could carry weapons.
I didn't had anything against zombies in general, but it is being so over hyped and over flooded not only in ArmA, but also on youtube, Steam store, etc. I see so many zombie stuff that I start to hate everything that has anything to do with zombies and I am not the only one. Also with the games that are being released now you see that companies are trying to ride along with the hype (for a quick buck) resulting in even more zombie related games. It's like the djurassic park hype from 15 years ago where you see dinosaurs related stuff everywhere.