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Thread: Official zombies

  1. #1

    Official zombies

    This is probably a matter for Arma III (and even only a later offical addon/patch), since BIS won't put much time and energy into II any more.

    Some time ago I requested/suggested the implementation of zombies (at least by texture) by an official BIS-patch as some kind of easter egg. Not for turning Arma into an arcade game but as an OPTION for people who like that. Since the first 50 servers in the internet-filter are DayZ, you see that many people like it.

    Somehow it would be great to "simply" have a command to turn any humanoid unit into a zombie; using the (existing) dead/high-damage texture, giving it a pale and blood stained face with deadish eyes and a zombie'ish skeleton/animation set.

    Maybe something like

    Code:
    unitIntoZombie [unitname,"slow","head"];
    will equip the unit with
    * the according sounds and close-combat behaviour (claws strikes and biting)
    * the according dead/high-damage texture of the unit
    * a pale/rotten and bloody zombie face (and arms)
    * remove all existing weapons and make it unable to have weapons at all and to enter vehicles
    * the second parameter might define whether it is a fast Dawn-of-the-Dead or a slow The-Walking-Dead zombie
    * the third parameter might define whether it can be killed by headshot only
    * the zombiefied unit still should accept waypoints (unlike animals, that do not follow assigned waypoints)

  2. #2
    Somebody would have to script/program all that stuff for the simple command to work. :P

  3. #3
    Gunnery Sergeant RogueTrooper's Avatar
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    Rocket may be so kind and contribute his (already existing) dayz zombies ^^

    When at least those dayz zombies (with their animations, sounds, textures and behaviour) would be added by official patch/download content to the game (maybe as usual editor- and createvehicle'ble units)... that would be sooo great! I'm insisting on "official" because I don't like the cluttering into 10000 game versions out there that are incompatible to each other only because of some changed pixels (custom mods). Official vanilla is a good base everybody can deal with.

    They may be added by official 1.61 or somewhat for free with reduced quality and be enhanced by a 'full' version I would even pay for (just like BAF and PMC).

  4. #4
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    Don't you know that Bohemia Interactive has already announced a zombie game? It's called Take On Helicopters: Zombie Apocalypse.



    They've also announced a farming simulator.

    I have not seen a release date for either of them yet.
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  5. #5
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  6. #6
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    That Armaholic post was made 5-15-12, I think that what Marek said was misunderstood.
    Last edited by Nicholas; May 24 2012 at 07:28.

  7. #7
    Master Gunnery Sergeant MavericK96's Avatar
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    Yeah, it irks me when I see reposts of that interview that say "DayZ will be part of ArmA 2 in the next patch!", because that is NOT what Maruk said. All he said was that they would assist in helping the mod improve with some patch updates for issues that might arise with the mod.

    On-topic, I don't see a reason why there should be "official" zombies in ArmA 2.
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  8. #8
    Gunnery Sergeant Phantom Six's Avatar
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    The Take On Zombies is an April Fools joke.

    I don't see the reason for official zombies on ARMA, if you want some, make a standalone version of DayZ that is more polished. ARMA mainly is a tactical shooter, but also a sandbox to make whatever you like, so if you want some zombies, you can always make some. It was never a zombie game to start with.
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  9. #9
    I still think that zombies being implemented into ANY game that isn't strictly zombies is a bad idea...

  10. #10
    Quote Originally Posted by Warior135 View Post
    I still think that zombies being implemented into ANY game that isn't strictly zombies is a bad idea...
    How does it affect you if you choose to not use the zombie content?

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