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Thread: Fayshkhabur V1.0 Released

  1. #1

    Cool Fayshkhabur V1.0 Released


    Faysh khabur by =KCT=Blackmamba.
    V1.1 Released.

    ======================
    REQUIRED ADDONS:
    ======================

    BAF.
    PMC.

    ======================
    Included in this download:
    ======================

    Opx Buildings.pbo
    Opx_Misc.pbo
    Ibr_dtowns.pbo
    Fallujah_Hou1_2.pbo

    ======================
    DESCRIPTION :
    ======================

    Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
    The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
    dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
    The main trading route from Iraq to Turkey runs through Dahuk,
    this could bring economic gain as cross-border trade increases.
    Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,
    for these reasons people migrated from their villages to sub-district centres,
    living in public buildings or sharing houses with other families.
    In general, roads are in good condition except some far located villages that are hard to access, especially in winter.

    ==============================
    CONTENT/FEATURES/CHANGES/BUGS :
    ==============================

    The terrain is based on actual hight and satalite data.
    and depicts the southern part of dahuk and its main trade route with turkije and sirya.
    Its a pretty deserted area with some small village's, three bigger towns.
    At the moment there is a border crossing with sirya.
    most villages are placed pretty much where they would be in real life some are changed in to industrial area's or
    Underground factory's, the city's have a fictional layout.
    The terrain lends itself perfectly for longrange sniper mission's,
    escape and evade wich would be a hell of a challenge, convoy missions,tank battle's etc etc.
    The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.
    There are two bridges to cross it but u can find your way trough shallow water,
    even with armored vehicles or Make use of amvibious vehicles for troop transport.
    its up to u.



    Fayshkhabur V1.1 Released.

    I tried to give the entire terrain a more natural look.
    most noticable changes are in Syria.
    Also lots of stuff changed/added in Iraq (Tall kochak, Mushorah, the Oil refinery and Tall abu zahir).
    appart from that i added "Al qanat" north east of Mushorah airbase,
    more roads and an extra river crossing (no bridge) at Misharah.
    and as requested {Smile} i looked into the problem with the reya gunde bihar bridge (yesterday)

    In case of upgrading from V1.0 just replace fayshkhabur.pbo

    ================================
    V1.1 CHANGELOG/BUGS/KNOWN ISSUES:
    ================================
    Added: More roads (dont get lost)
    Added: Town Al Qanat.
    Added: Forests, bushes, scenery.
    Added: River crossing @ Misharah.
    Changed: Sand Texture.
    Changed: Secondary airport.
    Fixed: minor hightmap issues.
    Fixed: Reya gunde bihar bridge.
    Removed: roadblock at girke baraza border.
    Redone: road network 100%.
    Recolored: Satallite image.
    Removed: FOB Sykes.
    Relocated: Powerplant.
    and: propably much more.

    ================================
    V1.0 CHANGELOG/BUGS/KNOWN ISSUES:
    ================================

    Fixed: Some Sat/Mask issues.
    Fixed: Sand texture (Normal/Paralax Map).
    Fixed: Entrances to Airports (AI Friendly).
    Fixed: AI issues in city "Fayshkhabur".
    Fixed: Propably more that i forgot about.
    Changed: Satallite image (Colot Tweaks).
    Changed: Map grids.
    Changed: Terrain around mushorah airbase (desert).
    Changed: Reya gunde bihar bridge.
    Changed: Rocks.
    Changed: Gerbalat.
    Changed: Ayn Al Faras.
    Changed: FOB Sykes.
    Added: Allot more Vegetation.
    Added: powerplant in Tallkochak.
    Added: powerplant in Abuwajnam.
    Added: working Streetlighting.

    ==============================
    RC1 CHANGELOG/BUGS/KNOWN ISSUES:
    ==============================

    Added: City Tall kochak.
    Added: Village Rabiah.
    Added: Warfare Compatibility.
    Changed: Airbase Mushorah.
    Changed: Abu Wajnam Airstrip.
    Changed: Airbase terrain texture.
    Changed: village Mushorah.
    Changed: Village Shirk.
    changed: village Al Walid.
    changed: village Tall Mutlaq.
    Changed: Village Bajerke Dumez.
    Changed: Terrain sand Texture.
    Fixed: ils taxi in mushorah airbase runway04.

    ============================================
    Fayshkhabur V1.1

    Download: http://www.armaholic.com/page.php?id=14999
    ============================================
    bisign files + keys

    Download: http://www66.zippyshare.com/v/11721305/file.html
    ============================================

    CO32 MSO 4.5 rc3 US army, US delta's, British, German vs TK, TK ins

    requirements: cba, ace, acex, acex_usnavy

    Download: http://www31.zippyshare.com/v/64849491/file.html
    ============================================

    CO32 MSO 4.5rc3 Dutch armed forces, US Delta's vs TK, TK ins.

    requirements: cba, ace, acex, acex_usnavy, Dutch armed forces.

    Download: http://www10.zippyshare.com/v/66679986/file.html
    ============================================
    Last edited by =KCT=BlackMamba; Oct 21 2012 at 07:33.
    Spoiler:

  2. #2
    Oh, my! great job, mate! May can download it from Six Updater soon. Filefactory is crappy.
    Last edited by Lao Fei Mao; May 21 2012 at 11:12.

  3. #3
    Well I didnt expect this but its a nice suprice Although I agree that filefactory sucks meetballs

  4. #4
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,970
    Excellent. Will check that my mission still works well and then release the updated version later on. Grats on release.

  5. #5

  6. #6
    Master Sergeant =KCT=BlackMamba's Avatar
    Join Date
    Oct 8 2009
    Location
    Fayshkhabur, Iraq.
    Posts
    723
    Author of the Thread
    ty

    @kremator , i think everything works except the AEG electrical grid.
    it was difficult to test all of it,
    everytime i saw issue's on my map i shut down the mission and started visitor 3 to fix it.
    non the less i think both map and mission is well worth the download.
    added and fixed so much stuff since last Release candidate.
    propably the last time i build a 400 square kilometer map.

  7. #7
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,426
    Does that mean that the map is 20x20km?

  8. #8
    Master Sergeant =KCT=BlackMamba's Avatar
    Join Date
    Oct 8 2009
    Location
    Fayshkhabur, Iraq.
    Posts
    723
    Author of the Thread
    huge...
    as big as sharani = 400 square kilometers.

  9. #9
    First Sergeant Miller's Avatar
    Join Date
    Jul 8 2007
    Location
    Lower Saxony, Germany
    Posts
    850
    Thanks =KCT=BlackMamba

    but only one pbo no included addons and error: Data file too short . . . .

    greetz
    miller
    German ArmA 2 News Page
    ArmA2Base.de

  10. #10
    I can't get FileFactory to give me this file at all. Keeps insisting on sending a 25Kb text file instead.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

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