NEW VERSION 6 RELEASED!!!! - New updates again to fix FOB issue
Not sure if anyone is interested, But between Pelham, myself, and members of the fockers team we have created a new rank based co-op map. No Mods required - OA is required.
Three fold game. Assist locals, attack main targets, identify location of 10 terrorist leaders.
Game designed to promote team play so at present it does not run in Single player.
what to do
Game starts out with the computer randomly identifying villages (from the available 16) which are held by Opfor (terrorists).
Markers on the map either show red or green to identify whether they are controlled or not. Red controlled markers spawn enemy who seek out green markers to control. Left unchecked the whole map could turn red.
Long story short. Attend any red (clear enemy first) or green marker and provide the supplies. Red markers will only turn green when you provide supplies - killing all the enemy will not change the marker's colour.
Do this twice, either at the same location or different locations in order to be provided with a main objective to attack.
Once the main objective is completed - search the towns in order to seize various supplies left behind, which in turn you can then provide to the villages.
From providing supplies and clearing the main objectives - intel markers are obtain to highlight location of terrorist leader - Insurgency intel markers have been used for this as they work well (cheers guys). 10 terrorist leaders in total - only one on a map at any time. kill all ten and mission is complete.
[R3F] arty, logistics, and first aid scripts have been used - massive thanks for these scripts.
Ranks structure has been implemented throughout for weapons and vehicles. This also applies for ordering vehicles. no rank no vehicle!
Loads of other stuff in the game - hope people find it enjoyable.
Its been tested with 5-6 players continuously and no network problems. Not sure how the scripting holds up on a larger scale. However the game is not quickly completed and has been left running for weeks at a time with no real issues.
Basically this game was an end result of a years worth of scripting practice. So in places it may be a bit flaky but some cool stuff in their as well.
Instructions (WORD 2.4mb) http://dl.dropbox.com/u/17725328/Foc...onsBackUp.docx
Instructions (PDF - not fully updated) http://dl.dropbox.com/u/17725328/Foc...ionsBackUp.pdf
4 maps ported...Arma OA is required for Takistan - the rest require both A2 and OA.
Takistan: - https://dl.dropbox.com/u/17725328/Mo...d.Takistan.pbo
Duala: - https://dl.dropbox.com/u/17725328/Mo....isladuala.pbo
Chernarus:-https://dl.dropbox.com/u/17725328/Mo....Chernarus.pbo
Celle2:- https://dl.dropbox.com/u/17725328/Mo...mbg_celle2.pbo
This game can be un-PBO and transfered to any map as far as i am aware - Simply copy and paste all from the map to new map and copy files across. Arma OA is required as a minimum.
NO mods required. Not tested with any mods but users have been playing with ACE with no issues.
Changelog in the files along with a few lines of known errors.
additional main target missions to be added and smaller side missions to the villages.
Enjoy - feel free to jump on the FOCKERS Server to test it out.
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