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Thread: Veni Vidi Vici Mod beta 1.0

  1. #31
    By the way, I found a simple way to manipulate the Legion without CoC script (probably it's an old trick that many people used for years...). I made a player controlled unit as a Roman General, with the rest of the "squad" are all the banner bearers. ***Made them all "immortal" (to simulate the fact that when the banner holder was killed, somebody would always grab the flag) by making triggers "not alive (name of the man)"; "(the name) setdamage 0". ***Then I made waypoints for the groups, assigning them to move to their banner bearers and "cycled" it. Now, whenever I move my subordinates, - the groups are moving too It looks and feels very realistic: The troops follow the banner bearers of "their cohorts", then stay around the standards and fight "to protect them". Very easy to command the whole Legion, either on the map, or at the field. Also, different reinforcements' groups could be attached to start following the banners under conditions specified by triggers (like taking full control of the area on the map). That creates a sense of fighting "a big war", a "conquest" campaign (and keeps your army in the size enough for fighting, but manageable for the PC). On very rare occasions, one or two of your "immortal" banner keepers could die (it happens when they are killed by many hits at once as I figured out that "bug"). I like it too: You must protect your legion standards even if you know that most of the time you can get away with the bearer been hit. Well, if it happened, you just lost one of your "regiments" (including its reinforcements) ***for the rest of the game: The legionaries will keep staying around the fallen flag, unless the enemy attacks them... I would say, it's yet another historical similarity: The roman unit that had lost its banner was a subject to punishment and dismissal!!! )***
    *** *** The mod as it is now, personally for me, is already the biggest innovative event that has happened to OFP since the Civil War/Napoleonic ***and Liberation 41-45! You can play with it for weeks or months, and, with some creative thinking, make "History come alive" in so many different ways! As somebody already said, I do not have enough words to thank the author!.. Well... (now I feel really greedy) could we make those elephants...attack and kill? )

  2. #32
    Oops posted about the download link not working but it works now, great mod by the way

  3. #33
    First Lieutenant ProfTournesol's Avatar
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    Quote Originally Posted by Gundam Meister View Post
    Oops posted about the download link not working but it works now, great mod by the way
    Thanks

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  4. #34
    I shall not threaten moderators
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    Y U NO MAKE THIS FOR ARMA 2? :C

    Seriously, I never even thought that something like this can be added to ArmA series, would be cool to have bows/arrows, swords, trebuchets, cannons etc...

  5. #35
    First Lieutenant ProfTournesol's Avatar
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    Nope, but Icewindo does. I'm working on some other things for CWA.

  6. #36
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    Link(s) please?

    By the way, even though I'm not playing A1 and OFP anymore, great mod.

  7. #37
    First Lieutenant ProfTournesol's Avatar
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    Quote Originally Posted by MAVEN View Post
    Link(s) please?

    By the way, even though I'm not playing A1 and OFP anymore, great mod.
    That's sad, OFP is still a great game and with mods it's very enjoyable on modern computers.

    Icewindo mod : http://forums.bistudio.com/showthrea...ncient-Era-Mod

  8. #38
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    OFP is better than A2 functionality/setting-wise but outdated with graphics/sounds, so many went to play A2, after getting tired of A1 myself I joined A2 community and so on. Maybe BI makes OFP 2 someday

    Thanks for the link

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