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Thread: Veni Vidi Vici Mod beta 1.0

  1. #1

    Exclamation Veni Vidi Vici Mod beta 1.0

    Hi all,

    i'm happy to release the 1.0 beta version of my mod :

    Content :

    • Several factions : Romans, Barbarians, Greeks, Persians, Civilians and some others.
    • Various siege equipments and vehicles.
    • One island : Ancient Nogova with ancient buildings.
    • Several SP missions.
    • Several mission templates and a mission editor guide.


    Download link with the courtesy of OPFr info (thanks JdB) :

    ftp://ftp.ofpr.info/ofpd/mods/VVV_1.0beta.zip

    A big thanks to :
    Sanctuary for the animations, Stu for most of the buildings and siege equipment models/textures, Itweas, Philcommando, Mig, Nikiller... (cf. the readme)

    Still WIP :
    MP compatibility



    Some pictures :
    Spoiler:


    Have fun and take care.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  2. #2
    Congratulations on the release! I'm downloading and posting a brief impression of the mod when I've finished the download.

    EDIT: Okay, what I really liked was the models and textures of the units, they are good work and look brilliant in-game. The sounds fit well to the mod, and the animations and the melee fighting system is good considering the limits of OFP.

    What I loved in it was the vibe; I personally value atmosphere and immersion in a game, and they are nailed in this mod.

    What I didn't like was the interface: It was stretched for me at least (16:9) and harsh to my liking, it could improve a bit.

    Keep on improving the mod, I'm waiting!
    Regards.
    Last edited by batis4; May 18 2012 at 17:42.

    Führer - SJ-Studios ▓ Binmod - Project Leader
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  3. #3
    Congrats! And, thanks!
    TacOps Server: feel free to play!
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  4. #4
    Just gave a quick mission editor run into the Ancient Nogova and had lot of fun driving a chariot leading some AI fouls (seems chariot AI can't really move if in formations, while if ordered to move individually ingame, they do it correctly) in trying to follow my lead

    It's surprisingly fun to battle with the AI despite the obvious heavy limitations and workaround required in modding regarding hand to hand, surprising as i wasn't expecting much of the OFP AI but for all those limitations they can fight (those sneaky naked barbarians !) .

    I wish i was better and less willing to throw my computer to a wall when using OFPAnim so i could provide better animations (i wish there was a rtm exporter for Blender). But the immersion in that Ancient Nogova environment and building with the tons of units are really making VVV a very impressive mod, a masterpiece.

    Thank you and congratulations for the release of one of the best OFP mod all around.

  5. #5
    Gunnery Sergeant
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    Congrats Professor! Dl'ing ASAP!

  6. #6
    Awesome, better than what I expected, the combat surpasses my expectations for something without scripts


  7. #7
    Staff Sergeant -RuN-'s Avatar
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    Another amazing work from Prof Tournesol!
    I had the time to play around with some of the units and the atmosphere is amazing, the elephants are great and the horses are such an improvement from you earlier work. The ox cart still has the car horn though.. I had fun with the melee but found annoying to have the sound of impact even when the blow is not finding it's target, no sound or a different one like just wind blow or human noise like "Huh!" would be better suited and would inform me if I am too far from the target. I wish there had been an opportunity to aim better with the bow as well, as in real life. Some critics/requests but I am in awe in front of your work.

  8. #8
    Congratulation on a great release! looking forward to trying it some more, amazing work!
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  9. #9
    a mod and still expected a fantastic job of PROF TOURNESOL
    I like the work make by prof tournesol since NAPOLEONIC and WW1
    The quality was always good and now wonderful

  10. #10
    • Text on the main screen should stand out from the background.
    • I think it would be better if instead of 3D GUI book you would use a stone tablet:
    • Would be nice if Intro.intro had some cutscene going on...
    • ...or maybe just load "Ancient Nogova" on game launch
    • Speaking of, new island doesn't have it's own anim
    • Would be better to have custom SP mission folder with an overview.html
    • Mission overview images are too big. Also would be nice if they represented the mission instead of generic SPQR picture.

    • Vae Victis: action to burn tower should disappear after it's usage
    • Some of the team members start behind the walls. You forgot to set "Special: None".
    • Sparta: takes a lot of time before the first wave appears
    • Title "Wave defeated" appears while there are still enemies around
    • Legio Patria Nostra: patrols would be less boring if you would order team to run instead of walking

    • "Melee" magazine inventory icon is stretched
    • Melee fighting - there should be some kind of indication that I'm hitting anyone
    • What's the point of the Persian drum? It's not like I can play it...
    • I'm able to take wolf's weapon "Fist" and use it
    • Would be better if bow had optics
    • If I take somebody's bow then I can run out of ammo
    • Archers should have some magazines to get rid of constant "Out of ammo" message



    Will I be able in future to get in Crucifix as driver?
    Last edited by Faguss; May 19 2012 at 12:59.
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