Its all been taken care of Gaz is currently working on the backpacks and correcting some existing issues. So 2.5 will have fully functional and removable rucksacks.
Its all been taken care of Gaz is currently working on the backpacks and correcting some existing issues. So 2.5 will have fully functional and removable rucksacks.
WIP REPORT # 4
Time again for a small update.
We are still working hard on finalising this release, finally we are making headway with it. We are nearing beta stage which will be fast tracked thanks to our Beta team that have been progressively testing everything as we move forward. No release date is scheduled since Murphy's law still applies.
Here are some screenshots of a new island in the works Cao Bang , which was made by Super 6.1
This island centres around a Mekong delta theme with lots of water ways with dense foliage along its banks, a VC's paradise.
It also has open grassy plains and bombed out hill areas reminiscent of some of your favourite Nam flicks.
While this map is not entirely complete and has a few small issues it is still a worthwhile addition to the unsung mod. We will endeavour to correct these small issues later down the track after the 2.5 release . It does also require MGB Nam but, we felt that this is not really an issue since most nam'ers already use a mixture of Unsung and MGB nam anyway...
This map I have to say really captures the Nam theme. Again a big thanks to Super 6.1 for donating it to the Unsung team.
Also you might notice the new M151 jeep and a PBR by YAC ... What's a good river map without the brown water navy anyway? Hopefully we will have time to also make some sampans too, but will have to wait n see.
That's all for now. Time for the screenshots:
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Wow these news and scenes are great nice![]()
good work! Keep it up!
Im so looking forward to fly Huey and bom bom long time with airsupport, supply, transport or just flying circus.
WOW , looks so Great , good work , i like Vietnam style
Greez Hotze
I love that...amazing Work guys!!! the last screenshot is my favorite.. so much immersive!
Very excited for the new release!
http://hellinthepacific.blogspot.com/
Walk on moving objects ----> http://feedback.arma3.com/view.php?id=5577
Looks very impressive, really captures the area and era..
Great work..
Rigs - Smart AI - Skirmish - AI find cover- Heavy firefight -
ai PBO - PBO - A2 ai - A3 ai - 'Khushab'
Loving it, really looking forward to this one... Maybe soon it will be time for me to go back in time and explore some of my LRRP ideas!
LATEST RELEASE: [RWO] Op. Roadblock
OUT NOW: [CAMP] Lions of Kandahar - The Battle of Tora Bora - Op. Razor's Edge - Op. Croc Hunt
Not sure if this is an OK place to post this video. SSG Clan (Swedish strategic group) did an UNSUNG special sunday OP. 45 players vs AI on Ia Drang. I thought it would be nice to shareThe mission was simple.
Alpha and Bravo are stationed on the north side of the island. Bravo is out in the woods just south west of LZ Albany. Their mission is to clear the VC Camp somewhere to the east of their current position. Meanwhile Alpha will be flown in to LZ Albany, secure the LZ then move out west and check an old VC camp to make sure it is still cleared. After that check is done, Alpha will move back to the LZ and meet up with bravo who should be on their way. Once Alpha and Bravo are at the LZ the groups will to a quick RTB to re-arm and take care of the wounded. Then they will return to LZ Albany and to a sweep south east.
We had a great time and will do another OP next sunday.
Mission maker was me. Lots of special made scripts and graphics and also music for this mission. Not sure what is shown of it in the video though.
It's a 2 hour video from an FTL in Alpha Squad. So I'll highlight some of the moments.
00:00 LZ Albany with contact.
10:00 Securing the LZ. Reinforcements arrive. Sproradic contact..
37:00 Alpha + a part of Bravo (that died and respawned), move west towards the target area.
42:00 Contact!
50:00 The bravo fireteam and och Alpha four moves up to the gun line (finally!)
52:00 Rigge sucks (a player)
01:04:00 Tactial retreat with contact.
01:15:00 Back to LZ, with contact.
01:24:00 Boarding the helicopters... or?
01:29:00 Moving out towards the second objectiv. Formation with bravo squad
01:40:00 Contact! Two steps forward, one step back.
Heyo.
Been a big fan of all the Vietnam-themed addons out there (namely VTE, UNS and Mbg_Nam map) and i'm really looking forward to this version. I do have a couple of questions, however.
a) Any chance of the D-7 Bulldozer which was in ArmA I to be released with UNS in ArmA 2?
b) Any chance of an actually working China Lake grenade launcher, which would shoot 4 grenades (one in the chamber, 3 under the barrel?) in fast sequence & then reload, rather than having to reload every time, every shot?
c) Any Chance for the Shotguns to be ported to actually use the PMC Shotgun ballistics, namely buckshot & spread? The current models seem to do nothing but shoot one straight round, just like a normal rifle, or a shotgun with SLUG ammo, which kinda defeats the purpose of having a spreading, short-distance effective wepon with huge stopping power, to engage enemies on close quartes, e.g. when they engage you in your own trench.
Those would be my most favourable parts i'd like to see in the 2.5 version, other than this, all i cna say is that your new Map, especially the film-like bombed landscape looks stunningly fantastic, and i'm looking forward to some long river patrols along this new map (sadly, the rivers in your old maps, apart from CSJ_SEA are all so shallow that even a paperboat can hardly float), would be even better with Sampans, not only pbr's, and maybe some other brown water navy thingys aswell (inflatable boats, LSSC's, landing crafts? -could be another idea, book tis as d))
Good luck in development, would be happy to see an answer.
Regards, Elena.