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Thread: [SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread

  1. #11
    Hi all

    I am pleased to announce I have just released an Updated version 1.19 of all the Flashpoint series:

    Please download the latest versions from here:


    Click here for the Flashpoint Download pages...




    The latest changes are aimed at making the battles more realistic, I'm very pleased with the results of my testing, I have had some epic fights!


    Here is a list of changes this version:

    v1.19
    - Changed: At mission start, all units can spawn very close to the player. (This improves the gameplay at mission start, less need for running around looing for the acion!).

    - Changed: New Infantry behaviour, some groups now guard at the place they spawn, instead of moving around.

    - Changed: New Aircraft and Helicopter behavior, air units now use a "Search & Destroy" waypoint instead of "Guard", and now will leave the area if dammaged.

    - Changed: Spawn area increased, and number of infantry groups increased. (This is the result of me finally getting an up to date PC, being able to run long viewDistance, and having more CPU power... Please give me feedback if the new settings are too much for your PC, I have no idea what an average PC performance would be for players?).

    - Tweaked: Slightly Increased number of dead bodies before deletion.

    - Fixed: (ArmA2 Maps) Chedaki RPK player had PK not RPK.

    - Removed: (Operation Arrowhead maps) Farmers with animal groups. (removed because they dont behave realisticaly, I will work on some realistic ambient civilians later).



    Enjoy!

    B

    ---------- Post added at 23:23 ---------- Previous post was at 23:18 ----------

    Quote Originally Posted by orlok View Post
    ..to be realistic, it has to be one of i44's own maps...
    Hi LoK, I have had a look at the I44 mod, great quiality, I plan to make a Flashpoint 1944: Omaha.

    I look forward to playing it, hope I have time to make it soon

    ---------- Post added at 23:33 ---------- Previous post was at 23:23 ----------


    Hi mrcash2009

    Quote Originally Posted by mrcash2009 View Post
    ...Would you consider adding a "start as leader" / "Side" option?
    This is a great idea, I will try and implement it as a toggle option on the first setup screen, what do you think? (something like "Player spawns as Squad leader" toggle button)...



    Quote Originally Posted by mrcash2009 View Post
    ..esp when all the fighting is happening away from you pretty quickly at the start...
    Thanks for the feedback, this gave me the idea to reduce the close spawn distance right down at the mission start, check out the latest v1.19 download, this new feature greatly reduces the quiet period at mission start where the other units are far away, can make for some action packed few minutes after spawn!

    Cheers

    B

  2. #12
    These missions are very fun and have provided me with hours of entertainment, thank you!

    Do you think you will ever add functionality to respawn in helicopters or jets? I think it would be really neat to be able to fly around in jets and dogfight, or to provide air support with an attack helicopter.

  3. #13
    I've been following and playing your series for quite some time.
    Thank you!

    will u be revisiting Saharani also?

  4. #14
    Quote Originally Posted by Cabot696 View Post
    ...respawn in helicopters or jets?...
    Hi Cabot696, glad ur enjoying them!
    I tried out air respawn in the missions, but had big problems. Problem is that you can move too far and too fast in Jets or Helos. The system is constantly checking every group, vehicle, tank, air unit... and for each group out of range of the player the group is deleted and a new group spawned...
    Problem when the player flies around is that every time the script loops it finds TOO MANY groups out of range! This causes big slow downs, since literally hundreds of units are spawned each second...
    I will have a think about having different spawning settings for air and ground player.. but don't expect anything too soon sorry

    ---------- Post added at 13:54 ---------- Previous post was at 13:52 ----------

    Quote Originally Posted by dondaddah View Post
    will u be revisiting Saharani also?
    Thats a good idea dondaddah, Il get it up to date ASAP
    rgds
    B

  5. #15
    Quote Originally Posted by dondaddah View Post
    will u be revisiting Saharani also?
    Dont forget a RACS vers of Sahrani....

    hurry up!

    Rgds

    LoK
    Some of my new and old 3d work
    www.snowdriver.com

  6. #16
    Chief Warrant Officer mrcash2009's Avatar
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    This is a great idea, I will try and implement it as a toggle option on the first setup screen, what do you think? (something like "Player spawns as Squad leader" toggle button)...
    Yes that would be fine, as long as you have control over what side you spawn with as a leader.

    I notice you upped spawning for better CPU, I assume you still can scale this down? (Havent tested these ones yet).

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

  7. #17
    Hey, I just signed up on the forums for two reasons. One is to tell you how awesome your missions are, thomsonb. Your flashpoint missions have given me hours of enjoyment and they are my favorite missions for Arma 2. Secondly, I was wondering if you could make a version of your missions with ACE wounding and maybe even a few other ACE features like rangefinders with batteries, but at the very least I would like it if you could incorporate ACE's wounding module into your missions and release them separately.
    Last edited by ikillu64; May 24 2012 at 13:52.

  8. #18
    Hi BEAUTIFUL MOD I love it!

    However, I noticed that the US does not have the MK16 anymore I'd really like them to have the MK16 again..

    thanks for the MOD!

  9. #19
    Hi guys

    As requested, I have just released updated 1.19 versions of Sahrani and South Sahrani

    Please download them from here:


    Flashpoint: Sahrani download page




  10. #20
    IRIE!

    >Salute!
    15th MEU (SOC) Realism Unit
    15th MEU (SOC) Realism Unit's Youtube Channel!

    On the battlefield of 64 squares it is only the lowly Pawn that has the Potential to be as Mighty as the Queen.

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