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Thread: [SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread

  1. #241
    @PinkPanzer,
    First you need to unpack (unzip) the mission to access the files, there are a few tools available that let you do that, personally I use pboview

    Once you have unpacked it you will see how the mission is made up, a good option would be to make a copy of the mission folder and put somewhere safe as a backup.

    You should at least try to get that far, I knew nothing of 'scripting things' before I played this game and I still don't but I now know enough of the basics to be able to customize missions to a degree.
    Last edited by Katipo66; Aug 18 2012 at 22:09.

  2. #242
    PBOviewer's download is broken.
    "Get out of here Stalker!"

  3. #243
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Metro Detroit, Michigan, U.S.A.
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    Ideas about your crashes to desktop:
    1. Turn off all mods (apart from lingor island) and see if it still happens.
    2. I have the ACR DLC, and have not tested with ACR lite, maybe that has bugs?
    3. Look in your Arma2OA.rpt file for any error messages which might explain it.
    4. Test Lingor island without my mission, just fly around in a helo for 20 mins, does it still crash?

    1. Oh boy, I have a LOT of different mods running. Primarily COWarMod along with GL4.
    2. I don't own any of the DLC's.
    3. I'll keep my eye on that file if I encounter any further crashes.
    4. I've tested Lingor quite a bit with all of my mods, but without your mission, and never had a CTD situation.

    All of that said, last night I played your mission for Takistan, and had an amazing time for just over 2 hours, and without any bugs. Tense is NOT the word! Thank you again.

    If there are any further additions that I would like to see added as options to these brilliant missions, they would be...

    ...add an option to respawn as one's original avatar...

    ...add an option to end the combat, where each type of group that's active gets one more spawn, and once they're dead, they're dead for good till one side's left standing. If there are only a few units left, and they're far away, treat those as fleeing and/or surrendering, and/or suicidal units. I'm not opposed to having to hunt for stragglers, but at a certain point, it always gets too tedious.

    ...I thought that I had played an earlier build (long ago) that allowed the player to use the radio for certain requests -I might be wrong on this though. I searched for such options, and unless I did something dreadfully wrong, I missed the radio options this time around. It would be nice to be able to call for support, who would either drive or fly to you. Have an option to call in artillery strikes of smoke and explosive shells. I'll double-check on this though, for perhaps it's already there, and I simply missed it.

    ...The AI still didn't seem too adept at using structures to fight out of. If possible, I strongly advise somehow incorporating GL4 SFXE + Zeus AI into the missions. ChrisB gave me some simple, yet GREAT advice on using these two AI mods together, and I've never regretted it: just drop a GL4 module onto the map (before any others), and then sync units up to it along with a short, in any direction "hold" waypoint (if using a Defend module) or a similar "patrol" waypoint for the other GL4 modules, and that's pretty much it. One will end up with AI that pace buildings (if they're large enough to allow that), occupy a building for a short time, and then move onto another structure to occupy, etc. The urban battles are nerve wracking. Several times I've been killed by AI that shot at me from a building they were occupying, through an empty building, and then me inside my structure!

    Maybe this could be enabled through an option entitled "Primarily Urban Combat." If a player selects this, the GL4 SFXE + Zeus AI mods kick in, and the majority of the combat will take place at villages and cities.

    Honestly though, I love this AI mod combination so much, to see it in effect throughout every segment of these missions would be an ideal combination.

    Do you have any plans for releasing a version of your missions for Taviana island?

    Thanks again for all you do.
    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  4. #244
    Quote Originally Posted by ThePinkPanzer View Post
    PBOviewer's download is broken.
    http://www.armaholic.com/page.php?id=1434

  5. #245
    Thank you! I have the SQF's and some folders in a file now. Do you know what to do next?

  6. #246
    Well, you probably need to start looking for classnames, the mod you want to include will have classnames hopefully freely available in a read me or something otherwise you may need to depbo the addon to find them, maybe ask the mod Author if you cant find them, classnames look a little like this USMC_Soldier_AA

    Here are most of the default ones for ARMA2

    Anyway once you get the classname list for the mod you might then ask ThomsonB what file you can edit, it might be takistanFactions.sqf?

    prolly best to PM so as not to spam thread with tutorial type posts, also check this out

  7. #247
    Just a question, but does Flashpoint support units carrying backpacks?

    Will there be any support for it in the future?

  8. #248
    Private First Class megazogg's Avatar
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    Quote Originally Posted by ThePinkPanzer View Post
    These were the first things I ever downloaded and I absolutely love them, and I also downloaded a mod called AFRF http://forums.bistudio.com/showthrea...Federation-WIP which I really would like to play with this mod. However I have never scripted anything and I am completely confused on how I even begin doing it :/
    I can post edited chernarusFactions.sqf here with RHS units, once I get home from work. After ver.1.23 it is really very easy to add new factions, since all needed code is in one file. Thank you very much, thomsonb! I really like to play Flashpoint missions! If only we could use air units in future...

    Here it is. RHS AFRF is added as a standalone faction, it have no spetsnaz & vanilla vehicles were replaced:
    T-90 --> T-80A
    T-72 --> T-80BV
    BMP-3 --> BMP-2, BMP-2D & BMP-1P
    BTR-90 --> BTR-70
    Vodnik (2xPK) --> BMD-1P
    Vodnik (BPPU) --> BMD-2M
    KAMAZ --> GAZ-66
    Tunguska was removed.

    Besides that US Army & Takistani Army factions were added. Add some PP effects too.

    https://www.dropbox.com/s/ucnf4oouhd....Chernarus.rar
    Last edited by megazogg; Aug 21 2012 at 17:13.

  9. #249
    I'd love access to more vehicles in Flashpoint. (:

  10. #250
    Quote Originally Posted by megazogg View Post
    I can post edited chernarusFactions.sqf here with RHS units, once I get home from work. After ver.1.23 it is really very easy to add new factions, since all needed code is in one file. Thank you very much, thomsonb! I really like to play Flashpoint missions! If only we could use air units in future...

    Here it is. RHS AFRF is added as a standalone faction, it have no spetsnaz & vanilla vehicles were replaced:
    T-90 --> T-80A
    T-72 --> T-80BV
    BMP-3 --> BMP-2, BMP-2D & BMP-1P
    BTR-90 --> BTR-70
    Vodnik (2xPK) --> BMD-1P
    Vodnik (BPPU) --> BMD-2M
    KAMAZ --> GAZ-66
    Tunguska was removed.

    Besides that US Army & Takistani Army factions were added. Add some PP effects too.

    https://www.dropbox.com/s/ucnf4oouhd....Chernarus.rar
    защем надо было заменять более современную технику, более старой?)
    Why did you replace more high tec armory with older one?
    >>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!

    Arma 2: Chernarus LIFE

    CD - Medieval; Digital - Future!

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