
Originally Posted by
CamoLady
What do you guys think?
I also love Kodiak Island... but please don't forget the winter version.

The city halls in the winter version are correctly placed, which was the main reason for the version I released for the normal one. Apart from that, I'm not sure the issue with tides is as important as to force the release of a fixed version for the winter island. That can easily fixed by choosing a different date or time, after all.
Also - do bushes have to be in bases?
Maybe they are strategic bushes!
Apart from that, the author of the island decided to add them for some reason, and removing them is out of the intentions of all this, as I was concentrating on fixing some obvious (and problematic, gameplay wise) issues.
As for the suggestions, mine included, I'm afraid that's a task for others to fulfill. I haven't done any progress in that direction, and it's very unlikely that I'll do so in any foreseeable future.
About your edited runway in the winter version, I can give you the ILS data I used for the normal one. Copy and paste this in your dpboed config.cpp:
Code:
//ilsPosition[]={8272,5500};
//ilsDirection[]={0,0.08,-1};
//ilsTaxiOff[]={8272,6500,8330,6570};
//ilsTaxiIn[]={8340,6460,8286,6460,8272,6415};
ilsPosition[]={8274,5623,0};
ilsDirection[]={0,0.08,-1};
ilsTaxiIn[]={
8325,6045,
8325,5605,
8307,5575,
8282,5575,
8274,5600,
8274,5650
};
ilsTaxiOff[]={
8274,5623,
8274,6450,
8325,6476,
8325,6445,
8325,6045
};
The commented part is left there just for orientation, as that was the previous ILS config. You can paste that code in any place in CfgWorlds (somewhere below centerPosition[] = {8500, 6250, 0}; , or so).