
Originally Posted by
Rydygier
Ok here's an updated file:
http://www.mediafire.com/?tonb3n9gpg67yyn
- removed tracers from weapon config
- set delay between firing to 6s
the claw and mouth animation is kinda broken though now, will have to fix it again since I accidently deleted their axis
They are not more triggerhappy I think, will have to experiment with some more values.
Also if you check out the dragons on the west side in the editor you might find a new unit under "Earth elemental"
. It's pretty basic (some stones at different size) but with some smoke particle effects thrown it might look good I think.
I used this script to animate the elemental:
PHP Code:
while {alive a2} do {
a2 animate ["small", 1];
a2 animate ["small2", 1];
sleep 0.1;
a2 animate ["medium", 1];
sleep 0.1;
a2 animate ["large", 1];
sleep 0.2;
a2 animate ["small", 0];
a2 animate ["small2", 0];
sleep 0.1;
a2 animate ["medium", 0];
sleep 0.1;
a2 animate ["large",0];
sleep 0.2;
};

Originally Posted by
Thromp
Fantastic things here

Nice dragon too , sometimes i can almost see OFP type thinking in Arma2 and it make me smile all this inventiveness

Yep definitely nice to see this