Hey again.
1. To active a trigget when mission starts, you must change 'this' by 'true' on condition.
2. I don't get it this question, but are you talking about how to finalize a mission with an end.? If that's what you want, you must open a trigger and open 'type' option it's under 'activate by' option. I think.
3. Well Add a spetnatz with any name, let's say "s1", so in its init put:
Code:
Removeallweapons this ; this addMagazine "Ak47" ; this addMagazine "Ak47" ; this addMagazine "Ak47" ; this addMagazine "Ak47" ; this addWeapon "RPGLauncher" ; This addMagazine "RPG" ; This addMagazine "RPG" ; This addMagazine "RPG"
.
4. Ok, when you has added the hinds in the editor, add them a waypoint type 'HOLD' then synchronize it with a trigger with F5 key and then ad them anothe WP type whatever you want.
5. for this one, make this: soldier1 moveinCargo vehicle1
6. in the unit's init put : this action ["SALUTE"]
7. I donr remeber that command sorry
8. that command without sound : soldier sideChat "This is alfa one" or soldier groupChat "This is alfa one" or soldier globalchat "This is alfa one" or soldier vehicleChat "This is alfa one"
9. Just write in their inits : Remoallweapons this
10. Just write in the civilian init: CivilianaddWeapon "NameofWeapon"
I hope it works