
Originally Posted by
Kremator
We do need more maps ... to hell with the size. I did retry the mission but as a pilot of a chopper on Desert. It works well but no direction indicator.
try this:
Code:
// instead of
// _direction = direction player;
_direction = direction vehicle player;
I had not tried a vehicle as of late and hadn't noticed that, also did some extreme test with the A10 and how slow the tile drawing to screen is that the already existent issue came to the top of my list. We'll see what a come up to with smaller tiles.

Originally Posted by
Tankbuster
OK, I tried to make this work on Celle2. I copied the sqf file and called it from the init, but the side map shows a black map. The player marker is there and his heading is correct, but no map tiles.
yes... in those terms the script is calling a map of which tiles are unavailable. It searches the folder tree for the name of the world that you had choosen.
Code:
// Loading Map (currently only Desert is available)
_map = format ["LoadMap['%1']", worldName];
_loadmap = _extension callExtension format ["%1|%2", _asmipcoptions, _map];
this would be a dynamic way of loading the respective map

Originally Posted by
pillpopper123
Just one thing, touching the phone screen fire the weapon.

Yer same here, it shoots and points me down, lol.
Not asm, i would explain that in the following way:
You have Arma 2 running and active (with application focus), when IDisplay receives the touch event it sends the desktop coordinate along with the "click", coordinate which is "outside" of Arma mouse coordinates making your player look elsewhere and trigger whaever rifle he has. We could test this, try configuring the virtual display in your desktop to the side instead of under or over your normal monitors arrangement, i would expect the unintended movement to be towards that virtual desktop coordinate (ie. sideways instead of downwards).

Originally Posted by
Kremator
And here's an idea .... using this for command ! What about having a radial menu (and GPS)
Some thoughts on this:
There currently exists significant limitations on the kind of interactivity between asm and arma, basically they are one way only: Arma > ASM, at most asm sends back some kind of feedback, but arma does not receive this data on demand by asm. Arma currently is limited to waiting for information. Before we get there the priority is to have markers working...
Having the possibility to "draw" (tactics?) over a "shared" map is also appealing to me. I'll try to keep the most options open