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Thread: [WIP] ArmaSideMap - External Moving Map for Arma2:OA

  1. #41
    Quote Originally Posted by Kremator View Post
    We do need more maps ... to hell with the size. I did retry the mission but as a pilot of a chopper on Desert. It works well but no direction indicator.
    try this:

    Code:
    // instead of
    // _direction = direction player;
    _direction = direction vehicle player;
    I had not tried a vehicle as of late and hadn't noticed that, also did some extreme test with the A10 and how slow the tile drawing to screen is that the already existent issue came to the top of my list. We'll see what a come up to with smaller tiles.

    Quote Originally Posted by Tankbuster View Post
    OK, I tried to make this work on Celle2. I copied the sqf file and called it from the init, but the side map shows a black map. The player marker is there and his heading is correct, but no map tiles.
    yes... in those terms the script is calling a map of which tiles are unavailable. It searches the folder tree for the name of the world that you had choosen.

    Code:
    // Loading Map (currently only Desert is available)
    _map = format ["LoadMap['%1']", worldName];
    _loadmap = _extension callExtension format ["%1|%2", _asmipcoptions, _map];
    this would be a dynamic way of loading the respective map

    Quote Originally Posted by pillpopper123 View Post
    Just one thing, touching the phone screen fire the weapon.
    Yer same here, it shoots and points me down, lol.
    Not asm, i would explain that in the following way:

    You have Arma 2 running and active (with application focus), when IDisplay receives the touch event it sends the desktop coordinate along with the "click", coordinate which is "outside" of Arma mouse coordinates making your player look elsewhere and trigger whaever rifle he has. We could test this, try configuring the virtual display in your desktop to the side instead of under or over your normal monitors arrangement, i would expect the unintended movement to be towards that virtual desktop coordinate (ie. sideways instead of downwards).

    Quote Originally Posted by Kremator
    And here's an idea .... using this for command ! What about having a radial menu (and GPS)
    Some thoughts on this:

    There currently exists significant limitations on the kind of interactivity between asm and arma, basically they are one way only: Arma > ASM, at most asm sends back some kind of feedback, but arma does not receive this data on demand by asm. Arma currently is limited to waiting for information. Before we get there the priority is to have markers working...
    Having the possibility to "draw" (tactics?) over a "shared" map is also appealing to me. I'll try to keep the most options open

  2. #42
    Thank you THANK YOU for this.

    I started a post.. http://forums.bistudio.com/showthrea...Monitor-as-Map

    A LONG time ago that fired up an 11 page morality discussion. I think it will be an interesting read for you. I hope you can get this addon in a more universal state. I would be willing to cut up the photo's of the Chenarus map if you like.

  3. #43
    Hi great looking mod but how do i run it on my mobile phone like in your picture?



  4. #44
    Agh. I've forgotten how I got it to work with my 'droid.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  5. #45

  6. #46
    Is this Mod still being worked on guy's ?

  7. #47
    It has been put on hold for the time being.
    I am currently in a middle of a carreer move, which significantly imposed time constraints (freelance to full time contract) on the amount of time i could previously dedicate to new stuff learning.
    I am left with weekends now, and since i am no C/C++ programmer progress will run much slower. I am expecting a 2-3 week adaptation to new routines before starting to pick up my hobby again.

    Rest assured i will keep you guys current. I want it this functionality bad as well.

  8. #48
    Good luck with your career move and thank's for reply...

  9. #49
    Quote Originally Posted by Tankbuster View Post
    OK, I tried to make this work on Celle2. I copied the sqf file and called it from the init, but the side map shows a black map. The player marker is there and his heading is correct, but no map tiles.

    yes... in those terms the script is calling a map of which tiles are unavailable. It searches the folder tree for the name of the world that you had choosen.
    It would appear that the 'LoadMap' method is loading the map images from the 'Desert' folder regardless of the worldName that you parse to it via callExtension. That is why you get a black screen when trying to use other maps.
    I sliced up Chernarus and added that map folder and parsed:

    _loadmap = _extension callExtension format ["%1|%2",_asmipcoptions,"LoadMap['Chernarus']"];

    This results in it still loading the map data from the Desert folder. I see the Desert images if I position my player to the 000-000 grid position. It would appear to be hardcoded.

    SideMap-test.Chernarus.7z (54MB)

    Contains:
    @ASM/SideMap/maps/Chernarus
    SideMap-test.Chernarus

    I might also add that the worldName for the Desert map is 'Desert_E' and not 'Desert' as the current alpha is setup for.

    gammadust, perhaps you could release the source so we can have a tweak/fix?
    Last edited by [KH]Jman; Sep 27 2012 at 08:33.
    [KH]Jman
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