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Thread: Congratulations Bohemia Interactive

  1. #221
    2 months later....

    Dayz has filled the game full of "special people" who have showed/exploited how many serious flaws this game has, we had a few....we used a tracker to fix them. Now all of the flaws and the reasons why this game/engine was never sold as a finsihed product are coming to light, theres so many flaws we didnt even see because of the way we were playing the game.

    Iif anything it shows how Op Flash fans will buy anything made by BIS and play it their way. On the other hand it shows BIS are not ready for the "special people" to play this game.

    Dayz will not work without a locked down game engine ie unmoddable.

    Decisions...Decisions.....
    Pc Format Official Runner Up Award 2010

  2. #222
    Now that BIS is making a shit load of money because of DayZ its just another reason to not rush the release of ArmA 3.

  3. #223
    This thread is to thank BIS, not for Discussion about whatever and surely not about DayZ or A3 development.

  4. #224
    As someone who spent 100s (1000s?) of hours working on free stuff for community (mostly islands), I'm kinda glad we're staying in A2. One of reasons I stopped working on new island is because first info on A3 release was actually Summer of 2012
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  5. #225
    Quote Originally Posted by kdjac View Post
    Dayz has filled the game full of "special people" who have showed/exploited how many serious flaws this game has, we had a few....we used a tracker to fix them. Now all of the flaws and the reasons why this game/engine was never sold as a finsihed product are coming to light, theres so many flaws we didnt even see because of the way we were playing the game.
    IMHO the better they manage to break the game or uncover its flaws, the better in general. It provides very good debugging information if it's forwarded to us through CIT, or if constructive threads about certain design elements are made.

  6. #226
    well, with THAT scale of development and sales, soon DayZ start pushing aside even EU, FoM and -alike
    BIS just need robust billing system to attach to it and lotsa of tools for socialization[like built-in messenger/mail system, built-in and two-way auctions/market, gates to social networks], bigger island and lot of code polishing/generalization.
    Last edited by BasileyOne; Aug 3 2012 at 04:23.

  7. #227
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Celery View Post
    IMHO the better they manage to break the game or uncover its flaws, the better in general. It provides very good debugging information if it's forwarded to us through CIT, or if constructive threads about certain design elements are made.
    I agree, though I wonder how many DayZ players have actually provided useful information via the CIT or sending RPTs, etc.
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  8. #228
    Quote Originally Posted by ^Th0mas^ View Post
    Now that BIS is making a shit load of money because of DayZ its just another reason to not rush the release of ArmA 3.
    What's wrong with making money? Not all of us have parents paying for our joy, and BIS, for sure, wanna pay their employees.

    W0lle wrote:
    This thread is to thank BIS, not for Discussion about whatever and surely not about DayZ or A3 development
    +1
    IMO BIS do a great job in this segment, which isn't actually game, but a military simulator. If anyone see benefits in using their engine in developing games, it's even better. Maybe, in a far future (but before spaceships), they actually got the nerves to take on ArmA2
    I'm Norwegian, what's your excuse?

  9. #229
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Overlord View Post
    IMO BIS do a great job in this segment, which isn't actually game, but a military simulator. If anyone see benefits in using their engine in developing games, it's even better. Maybe, in a far future (but before spaceships), they actually got the nerves to take on ArmA2
    I would say that ArmA 2 technically isn't a military simulator, that would be reserved for VBS 2. ArmA 2 is somewhere between a military simulator and a shooter game.

  10. #230
    Quote Originally Posted by MavericK96 View Post
    I would say that ArmA 2 technically isn't a military simulator, that would be reserved for VBS 2. ArmA 2 is somewhere between a military simulator and a shooter game.
    And a sandbox game.

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