Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: 7.62 Project WIP

  1. #1
    Private First Class n45c4r's Avatar
    Join Date
    Apr 8 2012
    Location
    Bashkortostan, Russia
    Posts
    14

    7.62 Project WIP

    7.62 Project. It shows a two fictional countries in Central America: Palinero and Algeira (they was in russian game 7.62 and i decide made them in Arma)

    Spoiler:

    Palinero (blufor) - it will be Army and Police. In 90s and 00s Palinero army armed with US weapons, but many soviet equipment remain from old times, when Palinero was influenced form USSR. Army includes Motorized infantry, Marines, Airbourne units, Air Forces, Armored units, cars. Police includes patrol units, SWAT, Military Police
    Army
    Armor: BMP-2 (95% ready), AAVP7 (95%), LAV-25 (95%), ZSU 23-4 (99%), BTR-60 (0%), M113A3 (80%), T-55 (0%), T-72 (99%)
    Cars: Land rovers (50%), Humvees (50%), UAZ (70%), Urals (40%)
    Air: AH1 (90%), AH6J (90%), CH-47 (85%), Mi8 (95%), Su-25 (80%), UH-1 (95%), Uh-60 (100%)
    Infantry - it will be retextured CDF and ACR units (later may be I made my own models)
    Spoiler:

    Police
    Cars: Geo Prizm (90%), VW Passat (90%), Chevrolet Suburban (90%), Land rover Defender (90%)
    Units: Patrol (0%), SWAT (0%), MP(0%)

    Screens: Spoiler:


    Later I will add Algeira (opfor) army and police, Rebels (blufor), Mercenaries (opfor), Smugglers (res).
    Last edited by n45c4r; May 15 2012 at 14:57.

  2. #2
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Is this the game you are referring to: http://www.gamersgate.com/DD-762/762-high-calibre ?

    Anyways your WIP units are looking pretty good so far. Looking forward to seeing more.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  3. #3
    Private First Class n45c4r's Avatar
    Join Date
    Apr 8 2012
    Location
    Bashkortostan, Russia
    Posts
    14
    Author of the Thread
    Yes this is a game which you say and thank you for good words

  4. #4
    i know it's an alpha, but palineo is a tropical environnement right ?

    you should make different pattern if someone want to use them in the other map and even mix the pattern together ( tan shirt with woodland pants ), but mostly on SF units.

    good luck with your project !
    sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

  5. #5
    Private First Class n45c4r's Avatar
    Join Date
    Apr 8 2012
    Location
    Bashkortostan, Russia
    Posts
    14
    Author of the Thread
    Thanks. Yes Palinero is tropical country. But I can't make mo own models yet and for now I use standart retextured soldiers. When I learn to make their own models, I will make them specifically for the area

  6. #6
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Quote Originally Posted by n45c4r View Post
    Thanks. Yes Palinero is tropical country. But I can't make mo own models yet and for now I use standart retextured soldiers. When I learn to make their own models, I will make them specifically for the area
    I think "heroes maker" was talking about the textures. I think he's suggesting a camo pattern rather than a single colour.

  7. #7
    yes, i was talking about the textures

  8. #8
    Private First Class n45c4r's Avatar
    Join Date
    Apr 8 2012
    Location
    Bashkortostan, Russia
    Posts
    14
    Author of the Thread
    Screens of police Geo Prizm and Chevy : Spoiler:

    VW texture id bad, I will show it later. And I have a problem: OA vehicles, air vehicles and units don't retexturing in game. For example: I make police LR, but in game it looks like usual civilian LR, same with units and air. What I did wrong?

  9. #9
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    What vehicles exactly are giving you issues.

    I'd suggest looking at their configs via the Six Config Browser -> http://browser.six-projects.net/cfg_...ist?version=58

    For example, if I look at the AN-2's config -> http://browser.six-projects.net/cfg_...fig?version=58

    I can see that I need this to change the texture:

    Code:
    hiddenselectionstextures[] = {"ca\Air_E\An2\Data\an2_1_CO", "ca\Air_E\An2\Data\an2_2_CO", "ca\Air_E\An2\Data\an2_wings_CO"};

  10. #10
    Private First Class n45c4r's Avatar
    Join Date
    Apr 8 2012
    Location
    Bashkortostan, Russia
    Posts
    14
    Author of the Thread
    I tried all day to fix the problem. Land Rover is now seen in the game, but the units and armored vehicles are not.
    Screens of VW and LR Spoiler:


    There is a code of units config, and it would be good if somebody tell me what I made wrong
    Spoiler:

Page 1 of 3 123 LastLast

Similar Threads

  1. Nogovan Armed Forces Project WIP
    By R0adki11 in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 146
    Last Post: May 8 2012, 20:57
  2. Project Scavadia [WIP]
    By Norton in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 19
    Last Post: Feb 27 2012, 23:00
  3. Project Scavadia [WIP]
    By Norton in forum ARMA 2 & OA - ADDONS & MODS: COMPLETE
    Replies: 2
    Last Post: Feb 18 2012, 14:39
  4. Project Reality - WIP Discussion
    By Craig.Turner in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 1884
    Last Post: Sep 2 2011, 18:36
  5. -=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
    By zenger in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 409
    Last Post: Feb 8 2011, 19:01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •