oksman 37 Posted May 12, 2012 (edited) Hey guys I'm making lots of videos on how to edit and script in Arma 2. If you have questions or anything please go to my videos and comment your request! Here's the channel: http://www.youtube.com/user/OksmanToH Right now I've covered: Hope it helps, if you have feedback please post it here or PM my channel! Regards Oksman - Sharing the love via Arma. Edited June 12, 2012 by Oksman Share this post Link to post Share on other sites
avibird 1 141 Posted May 12, 2012 Hi and welcome to the forum. I am still having some issues trying to setup capture town function with multiple capture points in the town as well as spawn units within in the town when your are 1000 meters away (: I gave up on it a few months back no real infomation or sample missions out there. It would be good if you could make a sample mission to go alone with ypur videos that would help new players. Share this post Link to post Share on other sites
oksman 37 Posted May 13, 2012 Do you mean Warfare or something similiar? Share this post Link to post Share on other sites
avibird 1 141 Posted May 13, 2012 No more like domination town capture setup. For example. If I have a mission that has four objectives and each one is located in a different town. I would like to know how to setup town capture and defense using the same method as domination and warefare missions. I still can't get it to work! Share this post Link to post Share on other sites
oksman 37 Posted May 13, 2012 Alright, for multiplayer or coop? Share this post Link to post Share on other sites
avibird 1 141 Posted May 13, 2012 Coop missions. video and demo mission would be reqally nice (: Share this post Link to post Share on other sites
oksman 37 Posted May 13, 2012 Do you want the AI to attack the towns after the players have captured it? or do you just want the towns to be captured? Wouldn't it just be easier to put in 4 objectives and use a trigger to check if OPFOR have been cleared of the area and set the task to succeeded? If you want you can hideobjects that you've placed there from the start, say a trench system or a defence. Then when the town is captured it spawns the defensive items around the town? Share this post Link to post Share on other sites
avibird 1 141 Posted May 14, 2012 yes counter attacks are always welcome but some objectives/missions the main goal would be just to complete the objective and not to capture the town but if you capture the town it could be a bonus for you. A trench system or a defence sound good. Waiting for videos and demo's. Avibird. Share this post Link to post Share on other sites
abs 2 Posted May 14, 2012 I've only had a chance to watch only one of them for now, but great work! Keep at it, and when I'm ready to make missions for my addons I'll be watching all of them. :) Abs Share this post Link to post Share on other sites
oksman 37 Posted May 14, 2012 AVIBIRD 1 I'm working on a little demo right now, I'll upload a small video first, if it's the right way you want it i'll upload the demo mission. Share this post Link to post Share on other sites
oksman 37 Posted May 14, 2012 (edited) Check if it's what you mean Edited June 12, 2012 by Oksman Share this post Link to post Share on other sites
oksman 37 Posted May 19, 2012 (edited) Just added another series aswell as other tutorials. New content: If there is anything else that people want to know or learn, PM here or on the channel! Regards Oksman 19/05-2012 Edited June 12, 2012 by Oksman Share this post Link to post Share on other sites
oksman 37 Posted May 31, 2012 (edited) New content: Edited June 12, 2012 by Oksman Share this post Link to post Share on other sites
twirly 11 Posted May 31, 2012 It goes without saying that this is so useful to the community. Keep up the good work mate. Share this post Link to post Share on other sites
oksman 37 Posted June 12, 2012 Update New content: Ammo crates High Command Extensions Norrins Revive script Share this post Link to post Share on other sites