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Thread: Operation E3

  1. #1461
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Are there any details about the new maps? I've learned from Mcnools Aliabad that a map can really make or break a game, and I really hope that the ACR maps aren't just another map, but rather something that will be an improvement from what we've had so far - not that Cherno taki etc. aren't great just a new map can breath new life into the game.

    Oops - Sorry for the offtopic, just realized this isn't exactly the appropriate thread to start such discussion.

  2. #1462
    This was a great interview. Very good read. Very nice that Andrew pointed the BI Staff to the ACRE Mod. Something like this included into ArmA3 (maybe as "advanced radio system" placeable by a module in the editor) would be absolutely breathtaking.
    BIS should hire Noubernou and Jaynus for that :-)

    On the Chernarus 2.0 matter:
    I'm all for it. Chernarus 2.0, larger, different vegetation (Summer Setting) and a seaworld to explore all in the new Engine. Would be amazing!
    As expansion or DLC, or whatever.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  3. #1463
    Quote Originally Posted by mr.g-c View Post
    On the Chernarus 2.0 matter:
    I'm all for it. Chernarus 2.0, larger, different vegetation (Summer Setting) and a seaworld to explore all in the new Engine. Would be amazing!
    As expansion or DLC, or whatever.
    And enterable buildings.

  4. #1464
    Lance Corporal
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    Quote Originally Posted by -Coulum- View Post
    Are there any details about the new maps? I've learned from Mcnools Aliabad that a map can really make or break a game, and I really hope that the ACR maps aren't just another map, but rather something that will be an improvement from what we've had so far - not that Cherno taki etc. aren't great just a new map can breath new life into the game.

    Oops - Sorry for the offtopic, just realized this isn't exactly the appropriate thread to start such discussion.

    I just hope they are not tiny like Shapur and Proving Grounds.

  5. #1465
    E3 Showcase video's are being uploaded!!!




    Last edited by jerryhopper; Jun 28 2012 at 13:42.
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    download.armedassault.eu - The Unofficial BIS Download mirror.
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  6. #1466
    My God those night scenes are fucking incredible, almost too good to be true how perfect it looks!

  7. #1467

  8. #1468
    Notorious TINY title gang member colossus's Avatar
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    I like it! It's just enough light for you to see the tree and rocks in front of you, but not enough to see any of units a bit further away. Unless of course this is light coming from a light source other then the night sky. But I doubt that, as the light intensity was constant regardless of where he went.

    I would like to see the sea a bit murkier/foggy. It's a little bit too transparent. But I can understand it might be a artistic decision so that combat under water is easier and, of course, the visual aspect.
    Last edited by colossus; Jun 28 2012 at 15:51. Reason: typo
    Favours multi-distribution. Neutral against Steam.
    A3: Confirmed features | A3: Wishes & ideas | DayZmod.com | ArmedAssault.info | ArmAholic.com

  9.   Click here to go to the next Developer post in this thread.   #1469
    Quote Originally Posted by colossus View Post
    I would like to see the ocean a bit murkier/foggy. It's a little bit too transparent. But I can understand it might be a artistic decision so that combat under water is easier and, of course, the visual aspect.
    It'll be a case of tweaking and playing with where the occlusion begins - perhaps making it extend a little further, but starting a little closer to the player - alongside other things like the PP colour effects.

    Gameplay will also need to be factored into this, hopefully resulting in some nice compromise between practical use and visual authenticity!

    Best,
    RiE
    Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide où germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  10. #1470
    Notorious TINY title gang member colossus's Avatar
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    Naturally. Thank you, RiE.

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