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Thread: Operation E3

  1. #1401
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Hey does anyone know what the iranian in this vid is doing?
    http://www.youtube.com/watch?feature...2D5UsuU#t=305s
    It doesn't look like the default prone crawling does it? It looks more like he is injured and crawling away. I could be imagining things though.

  2. #1402
    Quote Originally Posted by -Coulum- View Post
    Hey does anyone know what the iranian in this vid is doing?
    http://www.youtube.com/watch?feature...2D5UsuU#t=305s
    It doesn't look like the default prone crawling does it? It looks more like he is injured and crawling away. I could be imagining things though.
    He seems crawling in his knees for me

  3. #1403
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by Geraldus View Post
    He seems crawling in his knees for me
    Strafe prone, which raises your torso like an arch, then he goes to crouch stance - a default animation from prone presumably.
    Last edited by Iroquois Pliskin; Jun 10 2012 at 16:23.

  4. #1404
    Quote Originally Posted by Smookie View Post
    Both actors have moved around a lot with heavy loadouts in different conditions. I guess I will remind you for the last time (since more explanation could be considered as spam:P) that you simply cannot perform with any equipment due to obstruction/damage risk to the markers. With current technology at least. Its all down to acting skills.

    Sorry if I came across as condescending there I was trying to make a bit of a joke I understand the mocap imposes restrictions, inevitably the technology will improve and then you guys can have the actors do everything for real.

    Quote Originally Posted by Smookie View Post
    I looked into this feature but unfortunately it turned out the difference is very neglible so the new prone stance is somewhere in between those two, plus you can quickly adjust your stance very easily (lower your weapon position >> on-side, from under obstacle shooting << or raise it higher >> on-back above grass level shooting <<) - that should be more than enough.
    Well in most cases even raising your eye-level a few cm can make a huge difference in your ability to see and remaining in the classic prone position allows you to remain relatively concealed and drop up and down quickly. Moving into the on-back prone position while staying low in a quick or dignified manner would probably be impossible in all your gear and the position itself has all the drawbacks of prone (hard to move out of, not ready to move) while sacrificing the benefits (concealment). So if at all possible adding the ability to bob-up in the prone like the crouch would be a massive step forward and really make much the prone stance much more viable and realistic.

    That being said the animation transitions and the general control response looks massively improved and the ragdoll effects particularly from small arms is very nice (40mm grenades throwing people tens of meters probably needs to be looked at ). Anyway I'm looking forward to the Alpha, thanks for the response and keep up the good work!
    Last edited by Falcon_565; Jun 10 2012 at 15:41.

  5. #1405
    Quote Originally Posted by Falcon_565 View Post
    Well in most cases even raising your eye-level a few cm can make a huge difference in your ability to see and remaining in the classic prone position allows you to remain relatively concealed and drop up and down quickly. Moving into the on-back prone position while staying low in a quick or dignified manner would probably be impossible in all your gear and the position itself has all the drawbacks of prone (hard to move out of, not ready to move) while sacrificing the benefits (concealment). So if at all possible adding the ability to bob-up in the prone like the crouch would be a massive step forward and really make much the prone stance much more viable and realistic.
    I agree with you!
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  6. #1406
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by Giallustio View Post
    I agree with you!
    Might as well add 'bob-up' in standing stance: lean over something, i.e. a wall, bush, vehicle roof, on your toes in order to fire briefly.

  7. #1407
    @Smookie,
    Can we see new crawling anim with rifle in both hands? In ArmA2, we can only do it in one hand even if with a heavy muchinegun, so weird. Hope it could be improved in ArmA3.
    Last edited by Lao Fei Mao; Jun 10 2012 at 17:08.

  8. #1408
    On that note, I'd like to see low and high crawling. Low crawling for the slow prone crawl, high crawling for the regular prone crawl. Anyone don't know what I'm talking about? Look it up.

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  9. #1409
    Quote Originally Posted by Iroquois Pliskin View Post
    Might as well add 'bob-up' in standing stance: lean over something, i.e. a wall, bush, vehicle roof, on your toes in order to fire briefly.
    Quote Originally Posted by antoineflemming View Post
    On that note, I'd like to see low and high crawling. Low crawling for the slow prone crawl, high crawling for the regular prone crawl. Anyone don't know what I'm talking about? Look it up.
    Quote Originally Posted by Lao Fei Mao View Post
    @Smookie,
    Can we see new crawling anim with rifle in both hands? In ArmA2, we can only do it in one hand even if with a heavy muchinegun, so weird. Hope it could be improved in ArmA3.

    I would like to see all three of these suggestions implemented as well. Also are we going to see new animations for belt fed weapons (hopefully ones that take longer than reloading a rifle?)

  10.   Click here to go to the next Developer post in this thread.   #1410
    Quote Originally Posted by Lao Fei Mao View Post
    @Smookie,
    Can we see new crawling anim with rifle in both hands? In ArmA2, we can only do it in one hand even if with a heavy muchinegun, so weird. Hope it could be improved in ArmA3.
    Look up E3 videos

    Might as well add 'bob-up' in standing stance: lean over something, i.e. a wall, bush, vehicle roof, on your toes in order to fire briefly.
    running out of keys
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