Can the Devs clarify what's the issue with PhysX at the moment? Wrong mass values/other variables, or something much more serious that requires a lot more work than tweaking the weight of objects?
Darn, ninja'd by Angle
Actually a dev confirmed the recent move from PhysX v2 to v3 here on the forums, saying that it meant re-doing a lot of things. Can't remember who it was though. Searching now.
Gigabyte Z97-HD3 Motherboard | Intel Core i5 4690k @ 4.5GHz | NVidia GTX 970
16GB G-Skill Ripjaws 2133MHz RAM | Kingston HyperX SSD | be Quiet! 750W PSU
I am not sure this was already discussed in the open somewhere but there is one massive change being done under the hood of Arma 3: migration from PhysX 2.x to PhysX 3..X . This may sound trivial but in reality it is basically switching to completely new physical simulation system with all consequences (a lot of work lost, delay of the entire development schedule). But we decided to make this transition, otherwise Arma 3 would be locked to PhysX 2.x for long time. It was basically now or never for the game...
The transition phase is on-going and neither PhysX 2 nor PX 3 branch are really tuned or polished at the moment.
Also, physical libraries only do part of what is needed and in no way guarantee that everything is going to react as it should: a lot of work on simulation, tweaking, testing, tweaking, AI routines, tweaking, fixing, testing is required with any type of physical simulation and in case of game this complex it really takes a lot of time and effort.
Marek Spanel - CEO www.bistudio.com
That's no problem Maruk. We, the community, are ready to test when you are
Hooray for official info, thanks Maruk!
Sounds like you guys are doing your best to make Arma3 even more splendid, which is just awesome! Also, splendid.
Thanks for the information, it floors me that developers, much less the CEO of all things actually takes the time to respond on a forum. I hope the move to PhysX 3 doesn't throw a wrench in your budget and that you guys can achieve more that you would like to with this move.
Hmmm...various tire types and and surface types..that's curious. Sounds like physics would be a great thing to test out in the community alpha, we couldn't do much in the way of tweaking but we're definately able guinea pi- I mean testers.
Last edited by NodUnit; Jun 6 2012 at 12:47.