Is anybody else experiencing really messed up pathing with the units?
If I send walruses or mantas in groups of 4, they seem to all get confused and spent an awful long time trying to work our a path?
Walruses are the worst, since they only move in 2D but mantas are not immune. Many a time I would send 4 Mantas to attack an AT gun behind a hill and I would have all 4 of them stopping in front of the hill going up and down but not really able to move over it or around it.
When it comes to walruses, pathing is enough to drive a man up the walls! a group of walruses sent to a point on the map will struggle and juggle between them to get there, if they ever do. if they are all in a compound, then matters are even worse when 3-4 of them will be struggling to get anywhere, mostly getting stuck amongst themselves. If they are under attack from enemy forces, they will spend their time micro-maneuvering around meanwhile getting bounded by enemy aircraft/guns/tanks till one by one are toast!
Another thing that seems odd is the price for armour of mantas: 1200 mats for 1 armour vs 600 for a manta! 400 mats for a walrus vs 900 for its armour. If you loose the initial 4 mantas/walruses (a thing not too hard with the pathing as it stands) replacing them is neigh impossible, since to build the armour would take forever. Is this right and by design ?
I know it's beta and the game will change till release but with the pathing as it stands the game for me is unplayable.