oh snap it didnt show my link lol ..
http://www.armaholic.com/forums.php?m=posts&q=1576
Above is what i fallowed to a T except for the Sand texture files..
Code:
class Layers
{
class pisek
{
texture ="MyMap\Data\ibr_dsand_mco.paa";
material="MyMap\Data\ibr_Dsand.rvmat";
};
};
class Legend
{
picture="MyMap\Source\MapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
pisek[]={{255,255,0}};
}
};
I know there is a Cappitbale D in there as well thats what the the texture files is called
Texture files
ibr_Dsand.rvmat
ibr_dsand_detail_co.paa
ibr_dsand_deatail_nopx.paa
ibr_dsand_mco.paa
I even went threw and changed my revmat so it would see it still freezes
---------- Post added at 13:36 ---------- Previous post was at 13:32 ----------
ahh it says Invalid on the satellite segment? whats that mean
also 393153 is the Satellite segment
and sattilite grid is 393153
base is active[COLOR="Silver"]
Update..Got all that taken care off and my textures are in
but now when i put buildings in it cant find the textures..wont open them .lol ill keep messing with er so close