Proud community admin/member of The Tour of Teamrespawn
Hidding in the shadow at a distance, really look forward to be hidden at long/intermediate range.
BIS never changes
There's stuff in ArmA2 that isn't working years after release. Like OA has open buildings but AI can't do anything about players hiding in them. And it took BIS how many years to teach AI to shoot through windows? The barn in Chernarus has a wall AI is seeing through - nobody tries to fix that. Civilian chatter is broken since OA came out. Artillery support in OA lacks voice overs, but it works perfectly in AA2. Driver AI is broken for 3 years now. It took BIS 2 years to teach AI to not run through walls with holes in them, climbing through holes instead. And so on so forth.
But who cares about the game? Here have some ragdolls.
I can perfectly understand ambition. I appreciate ambition. But when you have so many stuff unfinished and you try to add more stuff it won't end well.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
I really want a more realistic radio system. Like better communication between AI and Human players would be nice
Isn't this thread meant to be about your favourite confirmed feature?
Wishes should go into these threads:
http://forums.bistudio.com/showthread.php?125819-ArmA-3-Community-wishes-amp-ideas-NO-DISCUSSION
http://forums.bistudio.com/showthrea...eas-DISCUSSION
Being able to feel like Snake![]()
@Metalcraze: can you keep your rants to appropriate threads please? We'd like to know what you're most looking forward to, not read a list of things you don't like about ArmA2.
AI vision:
Hidden characters in game behind objects. One thing that totally burned me out on ArmA2 was the fact that AI had a distinct advantage over live players for there ability to see an engage players thru bushes low grass etc. I can understand sloppy discipline but a good team working together using proper movements an still losing the advantage was somthing that turned me off later on.
"If you see the flash..it's already too late" Game2 Has arrived!
Call911's ArmA Xtreme
TS3...chicago.jestservers.com:7041
really looking forward to PhysX