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Thread: The one, single thing you're most looking forward to?

  1. #101
    Quote Originally Posted by Xeno View Post
    Easy answer, having at least 25% of the new A3 features working in MP... that would be already more than in A2.
    Though I doubt that will happen seeing that something like the rope simulation in Take On Helicopters is still not working in MP 7+ months after release....

    Xeno
    This should not be the case though, Rope simulation in TakeOn is different (I hope) from the one that will be included in Arma 3.
    Hopefully, the physX ropes will indeed be MP compatible.
    Proud community admin/member of The Tour of Teamrespawn

  2. #102
    Hidding in the shadow at a distance, really look forward to be hidden at long/intermediate range.

  3. #103
    Quote Originally Posted by Xeno View Post
    Easy answer, having at least 25% of the new A3 features working in MP... that would be already more than in A2.
    Though I doubt that will happen seeing that something like the rope simulation in Take On Helicopters is still not working in MP 7+ months after release....

    Xeno
    BIS never changes
    There's stuff in ArmA2 that isn't working years after release. Like OA has open buildings but AI can't do anything about players hiding in them. And it took BIS how many years to teach AI to shoot through windows? The barn in Chernarus has a wall AI is seeing through - nobody tries to fix that. Civilian chatter is broken since OA came out. Artillery support in OA lacks voice overs, but it works perfectly in AA2. Driver AI is broken for 3 years now. It took BIS 2 years to teach AI to not run through walls with holes in them, climbing through holes instead. And so on so forth.

    But who cares about the game? Here have some ragdolls.

    I can perfectly understand ambition. I appreciate ambition. But when you have so many stuff unfinished and you try to add more stuff it won't end well.

  4. #104
    I really want a more realistic radio system. Like better communication between AI and Human players would be nice


  5. #105

  6. #106
    Quote Originally Posted by Dingo8 View Post
    Isn't this thread meant to be about your favourite confirmed feature?
    Wishes should go into these threads:
    http://forums.bistudio.com/showthread.php?125819-ArmA-3-Community-wishes-amp-ideas-NO-DISCUSSION
    http://forums.bistudio.com/showthrea...eas-DISCUSSION
    I see,

    In that case, I am very much looking forward to the new physx features which will make driving etc much more fun

  7. #107
    Being able to feel like Snake

  8. #108
    Captain DMarkwick's Avatar
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    @Metalcraze: can you keep your rants to appropriate threads please? We'd like to know what you're most looking forward to, not read a list of things you don't like about ArmA2.

  9. #109
    AI vision:
    Hidden characters in game behind objects. One thing that totally burned me out on ArmA2 was the fact that AI had a distinct advantage over live players for there ability to see an engage players thru bushes low grass etc. I can understand sloppy discipline but a good team working together using proper movements an still losing the advantage was somthing that turned me off later on.
    "If you see the flash..it's already too late" Game2 Has arrived!
    Call911's ArmA Xtreme
    TS3...chicago.jestservers.com:7041

  10. #110

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