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Thread: BIS_fnc_MP and Dedicated Server

  1. #1

    BIS_fnc_MP and Dedicated Server

    In ArmA 2, you can execute code remotely on other clients or server using Remote Execution.

    In Take On Helicopters, this was replaced by BIS_fnc_MP.

    There's one big problem with BIS_fnc_MP: It does not seem to execute at all on dedicated server. When running a multiplayer game with a listen (non-dedicated) server, BIS_fnc_MP can execute commands on all machines, including the server. However, when running a multiplayer game with a dedicated server, BIS_fnc_MP can execute commands on all machines except the server.

    Is this a feature or bug?
    Last edited by Osmo; May 10 2012 at 11:22.

  2. #2
    If it is a feature - it's a strange one. I wonder if this is why the ToH "ropes" don't work on a dedicated machine?
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  3. #3
    Sergeant Osmo's Avatar
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    I posted a new issue in dev-heaven regarding this problem: https://dev-heaven.net/issues/31145

    Please vote!

  4. #4
    Quote Originally Posted by Jedra View Post
    If it is a feature - it's a strange one. I wonder if this is why the ToH "ropes" don't work on a dedicated machine?
    Not at all.

    The current rope system in TakeOn is local/local (Local Arguments/Local effects), meaning a rope can only exist in one machine...
    The problem Osmo is pointing out is something completely different, the BIS_fnc_mp, that has replaced the old Remote Execution simply does not work at all in a Dedicated server, you can remotely execute code in any machine, but the Server-Dedicated one.

    _neo_
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