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Thread: ARMA 2: OA beta build 92612 (1.60 MP compatible build, post 1.60 release)

  1. #1

    Exclamation ARMA 2: OA beta build 92612 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
    [92582] Fixed: AI detection after load
    Thank you!

    ------------------------------------------------
    For 92612, could this fix a possible problem that I have noticed for a while (Arma1) where some times various people in a multiplayer game could not see other players chat (not only Direct)? What is SelectPlayer, an editor command used in missions I guess?

    I never reported it because it was so damn hard to make a repro for it. One of the ways I spotted it was playing on line with 2 PCs right next to each other. Some times one PC could not see chat by other certain players on the same server.

    Hope it is the same, because it can cause a lot of confusion (and bad feeling) online.
    Last edited by -=seany=-; May 9 2012 at 17:48.
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  2. #2
    Hope it fixes direct chat on DayZ mod too.

  3. #3
    [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
    What are the "other MP issues"?

  4.   This is the last Developer post in this thread.   #4

  5. #5
    hi Dwarden.
    I just wondered:
    is there a possibility that, in the next arma 2 patch, the AI pathfind will be improved?

    like what has been said in this thread

    http://forums.bistudio.com/showthrea...AI-Improvement
    thanks

  6. #6
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    Will be the AI path finding improved at all in ArmA 2, or your just sparing it for marketing move in Arma 3 ?

    Is the question.

    Edit: In addition maybe it would help to sell Arma 2 series even more till Arma 3 comes out, in all cases more money for the BI company.
    Last edited by raptor90; May 10 2012 at 12:35.

  7. #7
    More minor fixes ... but i guess it's better than nothing :S

  8. #8
    I can't DL from the Beta page. It'sa asking me for a username and password to log onto the FTP server. Any ideas anyone?
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  9. #9
    Quote Originally Posted by Das Attorney View Post
    I can't DL from the Beta page. It'sa asking me for a username and password to log onto the FTP server. Any ideas anyone?
    strange... I downloaded now, have not asked for password and login

    p5kpl-am/br | Q6600@3ghz | 4gb |GTX460 768mb | corsair hx 550w

  10. #10
    CWR² Developer SaOk's Avatar
    Join Date
    Nov 23 2006
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    Helsinki, Finland
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    1,313
    Waypoint deleting seem to be broken - If I have unit named a with one waypoint, it finishes it always. This code dosent seem to work: :S
    Code:
    while {(count (waypoints group a)) > 0} do
    {
    deleteWaypoint ((waypoints group a) select 0);
    };
    Anyone else noticing the same?

    Edit: Same bug with 1.60 without beta.

    Edit2: Seems to be broken only for waypoints that are placed in editor. For spawned waypoints it works normally.
    Last edited by SaOk; May 12 2012 at 22:48.

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