Updated release frontpaged on the Armaholic homepage.
Updated release frontpaged on the Armaholic homepage.
Last edited by Foxhound; Jun 4 2012 at 15:35. Reason: singleplayer addon version updated
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Thanks Foxhound, greatly appreciate the support!
Sorry all, I realised that there was a config error in the 1.08 SP addon version which mixed up a few variables. I've upgraded it to v1.081. All other versions are OK. That's what you get for finalising and uploading addons late Sunday night!
Just curious if there will be a variant with the possibility to switch on/off those lights for example via action menu? Or something that "destroys" the light source through explosion/building damage/bullethit?
Hehe and I got another idea (maybe feature/option): if there is a battle/firefight in certain (close) range lights could be switched off aka human/dynamic reaction from landlords and tenants![]()
@NoRailgunner: Great ideas! It would be seem very real.
@tpw: Thanks for the configfix, added as news to the community.
Cheers
McL
I think it would be fantastic link to this fantastic mod with "AEG (ArmA Electrical Grids)"
http://www.armaholic.com/page.php?id=15178
I think it would be incredible to control the electrical system for convenience by accessing "AEG" and turning ON / OFF on the lights of the houses of "HOUSELIGHTS TPW MOD"
Congratulations on the mod! I think this effect in ArmA III would be great.
interesting to see how this develops, keep up the great work !
when testing this, mp version is only for dedi servers not self hosted games right?