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Thread: TPW HOUSELIGHTS - automatic house light addon

  1. #91

  2. #92
    First Sergeant
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    Thanks Foxhound, greatly appreciate the support!

  3. #93
    First Sergeant
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    Sorry all, I realised that there was a config error in the 1.08 SP addon version which mixed up a few variables. I've upgraded it to v1.081. All other versions are OK. That's what you get for finalising and uploading addons late Sunday night!

  4. #94
    Just curious if there will be a variant with the possibility to switch on/off those lights for example via action menu? Or something that "destroys" the light source through explosion/building damage/bullethit?

  5. #95
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    Quote Originally Posted by NoRailgunner View Post
    Just curious if there will be a variant with the possibility to switch on/off those lights for example via action menu? Or something that "destroys" the light source through explosion/building damage/bullethit?
    Good idea NoRailGunner, I never thought of that one. I'm sure it's doable, leave it with me!

  6. #96
    Hehe and I got another idea (maybe feature/option): if there is a battle/firefight in certain (close) range lights could be switched off aka human/dynamic reaction from landlords and tenants

  7. #97
    @NoRailgunner: Great ideas! It would be seem very real.

    @tpw: Thanks for the configfix, added as news to the community.

    Cheers
    McL

  8. #98
    Private First Class rolo87's Avatar
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    I think it would be fantastic link to this fantastic mod with "AEG (ArmA Electrical Grids)"

    http://www.armaholic.com/page.php?id=15178

    I think it would be incredible to control the electrical system for convenience by accessing "AEG" and turning ON / OFF on the lights of the houses of "HOUSELIGHTS TPW MOD"

    Congratulations on the mod! I think this effect in ArmA III would be great.

  9. #99
    interesting to see how this develops, keep up the great work !
    when testing this, mp version is only for dedi servers not self hosted games right?
    http://www.wissensmanufaktur.net/
    my system:
    Spoiler:

  10. #100
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    Quote Originally Posted by RunForrest View Post
    interesting to see how this develops, keep up the great work !
    when testing this, mp version is only for dedi servers not self hosted games right?
    Sorry mate, it's the other way round. Neither the SP or MP version will run on a dedi server. For MP, the system must run for each client.

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