Well I think Bohemia has more pride in the community that it has now then having one filled with whinny and bitchy 12 year olds for starters. And also, I think people would loose alot of faith in Bohemia if they did do such a thing. Those games are there because they are easy to pick up and play. Honestly I do enjoy playing BF3. But it's a different kind of game and I would never want ArmA to be anything like that. ArmA is not everyone's taste and people need to accept that. But for some people, ArmA is a game like none other where you can do essentially anything you want.
It's odd I've never noticed this thread before. Oh wait, It got posted "Today" according to the forums. Does this look like flamebait to anyone else?
Anyway, I'll just sum up the collective response:
I think the issue is the vagueness of the concept in the original post. It is hard to imagine how a mission could both alter a game like you say, or suddenly make it competitive with the mainstream FPSs. I think most of the posts in the thread are made under the assumption that more would have to change than just the mission.
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no thanks, if people want BF's or MW's multiplayer then the solution is simple-go and buy BF and MW (like i did btw). however, don't spoil arma with their "War is cool, let's start runnin & gunnin" approach. I perfectly understand that kids like the notion that war looks cool, but Arma is something different in it's very essence. Arma makes it plain clear (both in SP and MP) that war is an ugly place where one reckless move means game over. so, i don't think we need BF's MP clone. much more important (and useful for selling) is to make Arma look graphically stunning like modern games.
One option ive thought would be good to introduce is a fatigue system.
Now when i first saw this in ace i thought it was the dumbest idea in gaming, then i messed around with R3F Realism i realized that i could not move far and was forced to use whats around me rather than constantly trying to move to 'Better' areas and hunting out action, the recovery was not instant and it made me to learn a kind off patience when playing and i actually enjoyed that and saw the beauty in it for MP.
As in it will restrict ridiculous movement ability, small maps become large because you could no longer run across half of it non stop... transport becomes important.
Also ive played a bit off insurgency as Opfor for a bit, at times it was some of the best MP/PVP gaming ive ever had, far better than anything i played on BFBC2/COD, unfortunately (for me) its core is coop with the idea off reduced player options for Opfor, does no one in BIS have the vision too see this would go off as a full blown PVP/TVT... well in my old head it would at least, still dreaming of the day![]()
This already exists. It's called "Advance and Secure" except the flags are not capped in random order.
but it could be modified to let you do so. There is also a pro-mode competition version.
There is a BF2 mode on Armaholic that lets you cap in random order. it allows bots.
http://www.armaholic.com/page.php?id=8371&highlight=BF2 There is another, can't find it though.
Part of the problem getting PVP servers populated is the fact that the server browser doesn't have a filter for PVP
you have to have PVP in the server name and hope that people search for that.
The few PVP servers that exist are buried under a mountain of COOP servers.
Last edited by jblackrupert; May 8 2012 at 21:21.
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