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Thread: Will Bohemia finally improve ARMA's PVP to attract New Players?

  1. #251
    Quote Originally Posted by PuFu View Post
    yeah, the point i am trying to make: A3 is NOT gonna be designed around PVP MP, no matter how hard you crybaby. get used to it
    You should already understand that it's not what I (we) want.

    Quote Originally Posted by PuFu View Post
    1. you don't know me, and have no idea what types of games i play. One thing for sure, i've took part in most if not all PvP tournaments available and some ladders as well since 206-2007. I have even tried some in OFP days, but my internet connection was really limited back then.
    One thing for certain, I haven't seen you in any of those.
    I wasn't there. I played OFP on LAN in past and I got A2 recently. Your point? I'm not interested in size of your e-penis and I'm not gonna tell you mine.

    Quote Originally Posted by PuFu View Post
    2. you can keep all the rest of your boring opinions for yourself.
    No problem if you do the same with your stupid/illogic opinions about PvP modes that many people like.

    Quote Originally Posted by PuFu View Post
    3. I am aware CTF is being played in ArmA too, still the pace of the game is nowhere near UT or Quake.
    Yeah, it's more like a tiny little bit slower Counter-Strike phase. I don't remember suggesting that A3 should be faster and have rocket jumps.

    Quote Originally Posted by PuFu View Post
    Not but it is obvious you don't really think much either.
    I didn't mention obvious thing. I expected that smart people will get it. Eg. click middle mouse to get the equipment.

    Quote Originally Posted by PuFu View Post
    straw argument much
    Ignoring the point much?

    Quote Originally Posted by PuFu View Post
    if you can't grasp the fact that there won't be any fucking UT gamemodes in arma (and unlike you i can put money on it since i know i can't loose any), why don't you go back to playing quake live or whatever other game out there. If any, you can compare Arma PvP MP with AA2/3 raven shield etc.
    It seems you don't know much about those modes I mentioned. You should be silent if you don't know what are you talking about. Read something about Onslaught, you'll like it. It's as realistic as current Domination or CTI (the mode, not the underlying game).

    Quote Originally Posted by PuFu View Post
    maybe you should go bark at a different tree
    I'm not scared. Try harder next time.
    Last edited by batto; May 20 2012 at 16:01.

  2. #252
    Quote Originally Posted by Dragonshot View Post
    Because Arma3 isn't a console game.
    Nice way to reply, you have pretty much ignored everything I said and took this out of context. So a good PvP support is only for consoles I guess, is that it?


    Quote Originally Posted by PuFu View Post
    BECAUSE:
    1. both BF3 and COD are games designed AROUND PVP Multiplayer (battlelog browser, achievements, unlocks, perfectly symmetric speced weapons and balanced to the micron multiplayer etc etc).
    Arma is designed around the sandbox - do your own thing as you please - concept, which is right at the other end of the scale.
    2. Both COD and BF3 target platform is XBOX and PS3, and NOT the PC. Yes, it runs on PC just as well, but everything from the control schemes to the features (or lack of such as lean) are designed with consoles in mind.

    I said it before, and i am gonna say it again: i am certain celery will make a wonderful job designed out of the box pvp missions.
    That said, some of you would expect this game to have certain features you are able to find in your generic public PVP oriented shooter. Don't have your bubble burst when that is NOT gonna happen.

    I'm pretty confident BIS is aware of how important PvP is by now. I never claimed it should be built around PvP, nor it should be in order to compete with the mentioned titles in that manner.
    Last edited by Minoza; May 20 2012 at 17:39.

  3. #253
    Quote Originally Posted by Frenk View Post
    I come from BF franchise.. while BF2, BF2142, BF1942 where really great game which were a mix between arma and COD, now BF has "evolved" in a bad copy of COD.

    Don't let Arma fall in that tunnel!
    erm.. you don't even played arma yet.

    the point is to add replayable good quality pvp missions into vanilla. noone is talking about changing arma formula, because there should not be any changes. just improvements? adding new features and polishing the game over and over again.

  4. #254
    Quote Originally Posted by n7snk View Post
    The point is to add replayable good quality pvp missions into vanilla.
    I'm sorry but isn't this impossible? PVP maps/missions are always the same no matter how much you play them. It's no suprise that CODMW3 is getting 20 DLC's, because they don't expect people to keep playing the same maps/missions over and over again.
    ArmA, it's not a game, it's a f***ing adventure!

  5. #255
    Quote Originally Posted by NielsS View Post
    I'm sorry but isn't this impossible? PVP maps/missions are always the same no matter how much you play them.
    emm cti is pretty much pvp and pretty much replayable, so i guess this is possible, but in case of cti it was a bit complicated to get hang of.

  6. #256
    Quote Originally Posted by NielsS View Post
    I'm sorry but isn't this impossible? PVP maps/missions are always the same no matter how much you play them. It's no suprise that CODMW3 is getting 20 DLC's, because they don't expect people to keep playing the same maps/missions over and over again.
    Or it's getting 20 DLC's because activision they can get away with that.

  7. #257
    Quote Originally Posted by NielsS View Post
    I'm sorry but isn't this impossible? PVP maps/missions are always the same no matter how much you play them. It's no suprise that CODMW3 is getting 20 DLC's, because they don't expect people to keep playing the same maps/missions over and over again.
    I don't agree. Look at Counter-Strike maps, especially de_dust2. It's almost 10 more than 10 years old game and still there are 24/7 de_dust2 servers filled with players. It's similar with other classic maps like de_aztec, de_train, de_nuke, ... IMO CoD:MW3 DLCs are mostly for causals, the run & shoot ones, the way of getting more money, especially on consoles.

    Btw, CoD is actually the worst example of PvP. It does everything wrong. Instead of buying or picking up equipment they came up with 5 classses which you can't change without disconnect. Guns are accurate like lasers. They copied bomb defusal (Search & Destroy) but changed it to worse (you know where is bomb planted). No other great team PvP mode. And of course most retarded MP thing that should've stayed in Diablo, WoW & other RPG crap: TEH UNLOCKS (there's a workaround to unlock all on older MWs).
    Last edited by batto; May 20 2012 at 20:09.

  8. #258
    Quote Originally Posted by batto View Post
    I don't agree. Look at Counter-Strike maps, especially de_dust2. It's almost 10 years old game and still there are 24/7 de_dust2 servers filled with players. It's similar with other classic maps like de_aztec, de_train, de_nuke, ...
    cs is phenomenon. it doesn't apply to any other games case, tho you can say that domination/evolution is arma-like "dust2"
    Quote Originally Posted by batto View Post
    IMO CoD:MW3 DLCs are mostly for causals, the run & shoot ones,
    CoD is actually the worst example of PvP. It does everything wrong. Instead of blablablabla details...
    thanks g-d i don't play any other games then arma, il-2 and dcs series.

  9. #259
    Quote Originally Posted by n7snk View Post
    cs is phenomenon. it doesn't apply to any other games case, tho you can say that domination/evolution is arma-like "dust2"
    People doesn't play CS because it's a phenomen but because it's fun. It applies to other games as well. Since initial release CoD:MW1 public servers has same maps.

  10. #260
    The thread title should have been "How to improve Arma's PVP MP to attract more players".

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