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Thread: A port too far.

  1. #21
    Ports *can* be done well. GTA: San Vice city (I think) looked amazing on the PC, mediocre on the XBox, and meh on the PS2, but they all felt 'about right'.

    I really fear that a decision will have to be made at some point which will go like this:-

    Exec 1: "The P&C Beta has raised this one major issue. We can fix it on the PC by throwing more RAM at it, but the console port won't take it"
    Exec 2: "Just leave it out of the console version, then"
    Exec 1: "That's the problem, the playtesters tell us that this feature is a real killer, and could make the game awesome, and PC gamers will be 'WTF' when it's not there".
    Exec 2: "Well, the console gamers will be "WTF" if it's only in the PC version, and we don't want two codebases, leave it out."

    Perhaps the one-island-at-a-time issue might fall into this category already? I don't think BIS would do this though. OpFlash was awesome, ARMAII is awesome, so I have every confidence that CCGM will be awesome.
    Last edited by nww02; May 11 2012 at 14:33.

  2. #22
    Quote Originally Posted by Max Power View Post
    You realize the original designer is involved...
    Yes, I'm involved, but not heavily involved: probably as involved as you guys are now but starting many months earlier.

    Personally, I do think some aspects of the controls need to be better, but this has been improving version by version.

    I'm sure that well-considered and specific suggestions will be taken onboard, whereas saying that it's all the fault of the consoles isn't really too helpful. Games have pretty much always had to be multi-platform, so developers have always had to work around different architectures, different levels of performance, different amounts of storage, and different input methods. This does cause headaches, and it is the job of the developer to try and give users on each platform a great gaming experience.

    Remember, the BIS guys are also fans of CC and they want the game to be great!

  3. #23
    Warrant Officer Slatts's Avatar
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    I'm gonna come at this from another angle. One from a person who most likely isnt gonna buy CC:GM, and plays both PC and consoles

    what exactly is wrong with this game being on consoles? how will this affect the PC version? most cross platforms games have differences between PC and console, a quick example is that PC players of BF3 get the commo rose, console doesn't.

    if you want to play CC:GM on PC that's fine, why those the fact I could pop over to Gamestop and buy it for PS3 bother you so much? what's wrong with consoles? If you want to play PC games, go ahead, but hating console players for no good reason is just...well...not nice

    oh and the usual point, its a BETA and can change


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  4. #24
    If console players deliberately go out and buy, with the intention of owning, and using a console, then they deserve to be hated.

  5. #25
    It's horses for courses.

    Consoles are best at things which require communal, low-resolution, low-attention-span, low-complexity, high immediacy (or not, if it's a PS3 ;-)
    PCs are best at things which require solo play, planning, time, high-res, lots of CPU horsepower, RAM, intricate placement of things, etc.

    I love my PS2 for the dance mat games at drunken parties etc. But we're unconvinced that a console RTS would provide the level of depth and accuracy of a PC version. We fear that they'd have to 'dumb it down', to prevent complexity explosion. Secondly, if the console port is given poor reviews, it may have some 'splash damage' on the PC version. It's pure snobbery, that's what it is I look forward to BI proving me wrong, though.

  6. #26
    I demand that CCGM be ported to the Nintendo Wii! And none of this kowtowing to the keyboard-obsessed PC crowd! I want to be able to do everything with my Wiimote (just one, obviously) *and* I want proper Mii support so I can populate my mantas with those cute little guys and gals.

  7. #27
    Quote Originally Posted by Slatts View Post
    what exactly is wrong with this game being on consoles? how will this affect the PC version?
    Consoles have horrible controls for both action and strategy games - meaning interface on PC is usually extremely annoying and the gameplay is simplified because gamepads don't have enough buttons and precision for quick movement in Action and in-depth tactical capabilities in Strategy.

    Consoles have terrible hardware which always causes the game to have as less content, interactivity and openness in its levels as possible to make it run at at least 30 FPS most of the time. Minecraft will have invisible walls and small islands in console version. What else can be said.

    And judging from comments the case is the same with Carrier Command GM. I was afraid that the game will be too simple to be a strategy and too slow to be an action game when it was announced as multiplatform.
    I wouldn't be surprised if Battlezone from 14 years ago will be a much better game, especially strategically. With the amount of power and the flexibility of controls that PCs have today CCGM looks disappointing.

  8. #28
    You should probably play it before you go ringing alarm bells like that, metalcraze.


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  9. #29
    Quote Originally Posted by Max Power View Post
    You should probably play it before you go ringing alarm bells like that, metalcraze.
    He's right though.

    Why have a game for a PC, with all it's possibilities, nerfed into oblivion just so it can reach the console market?

    I understand the financial reasons - but seriously - this is a game - no a masterpiece that should not be compromised under any circumstances.

    Stop development on the console versions, develop the PC game, let it blossom into what it deserves to.

    When that is complete - port it to the consoles as best as their abilties allow - but for goodness sake - don't let this sink!

  10. #30
    I would imagine they may sell as many as 10 copies for consoles, so I guess they see it as worth it.

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