
Originally Posted by
Zephyrdark
Came across the issue that the sounds are not propagated across the server, as in, when they're played on the player who launched/constructed/etc. the RQ-11 will hear the sounds. This is probably because you're using the say command within the script the addAction calls. A work-around that I figured out a while ago (that doesn't use CBA because it seems you want to try to keep the dependency of your mod only to itself, though CBA does have globalSay and globalSay3D commands) is to have the addAction execute a script that executes another script. There may be another, more simple way of doing this, but that's a work around I've used in the past.