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Thread: Aliabad Region - Version 1.1 Released!

  1. #31
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    Great work as always, Mc.

  2. #32
    A little constructive feedback. For the next version, could you perhaps add some streetlights? The map is quite dark in the... uhm, dark. Just one or so for the larger settlements.

    Är du svensk och vill spela Arma2 med vettigt folk? Gå till SSG-Clan.se nu på direkten!
    I think it is possible that Arma community is simply too impatient for Steam. /Maruk

  3. #33
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    Quote Originally Posted by Trracer View Post
    A little constructive feedback. For the next version, could you perhaps add some streetlights? The map is quite dark in the... uhm, dark. Just one or so for the larger settlements.
    I agree, but in the mean time have a look at this thread: http://forums.bistudio.com/showthrea...amp-class-name

    You can just place a few yourself in the editor.

  4. #34
    McNools looks great. A true inspiration for a desert map
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  5. #35
    Top Shelf bro!

    What I like about it other than it's stunning look and feel is it's size to clutter ratio if that makes sense, perfect for making missions...

  6. #36
    Quote Originally Posted by tpw View Post
    I agree, but in the mean time have a look at this thread: http://forums.bistudio.com/showthrea...amp-class-name

    You can just place a few yourself in the editor.
    Ofcourse I can, but you can't turn them on (with either inFlame or switchlight). As far as I know the ability to turn the lights on/off is a map config specific thing.

  7. #37
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    Quote Originally Posted by Trracer View Post
    Ofcourse I can, but you can't turn them on (with either inFlame or switchlight). As far as I know the ability to turn the lights on/off is a map config specific thing.
    Sorry Trracer, wasn't trying to be condescending. I just saw the post a few minutes after reading yours and thought it might be useful. You could always attachto a lightsource.

    Try placing a gamelogic and put this in the init:

    PHP Code:
    streetlight "LAND_LAMP_SMALL_EP1" createVehicleLocal (getpos this);lightbulb "#lightpoint" createVehicleLocal (getpos streetlight); lightbulb setLightBrightness 0.05lightbulb setLightColor[10.50.2]; lightbulb lightAttachObject [streetlight, [0,0,3]]; 
    Last edited by tpw; May 5 2012 at 22:51.

  8. #38
    Thanks tpw. That is a good start.

  9. #39
    First Sergeant McNools's Avatar
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    Author of the Thread
    I'll consider adding a light or two in a few villages along the powerline perhaps, we'll see.




    also creating some sounds.

  10. #40
    Just one thing: it would be better if you had put the coast at the south instead of the north (the Green Sea is at the south of Takistan...).
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