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Thread: Thanks for the Update

  1. #11
    Some welcome changes and fixes, keep up the good work BIS
    off for some more testing

  2. #12
    The graphics, especially at a distance do look console crappy, I agree.
    The options to remap your keys doesn't work. Remapped them, but they do not work in game. Go back to options and the keys that I remapped, have changed to something that I do not recognize, most likely something x-boxy.

  3. #13
    Fair enough. Until they get the in-game key remapping done, I recommend a free utility called AutoHotkey. It will remap your keyboard and mouse however you wish.

  4. #14
    Quote Originally Posted by Appogee View Post
    Fair enough. Until they get the in-game key remapping done, I recommend a free utility called AutoHotkey. It will remap your keyboard and mouse however you wish.
    Thanks Appogee, but I think I will carry on and suffer with the keys available, until certain devs get their fingers out of their collective console ports. I mean Carrier command without a workable key remap and no normal joystick option, inconceivable.

  5. #15
    Thanks for the update!

    I noticed some good improvements to the UI immediately.
    Last edited by Anorax; May 4 2012 at 12:00.

  6. #16
    For those that have not seen it already, from the link on the main page::


    Fixed crashes:
    - WeaponManager::autofire crash
    - AmbushTactic crash
    - Achievement crash
    - TextWidget crash

    Fixed bugs:
    - Corrupted save bug

    - 0000188: Barque goods are not displayed automatically in EQUIP Mode (http://www.carriercommand.com/feedback/view.php?id=188)

    - 0000011: Description of Defense Drones is truncated (http://www.carriercommand.com/feedback/view.php?id=11)

    - 0000093: Attack in Bbad weather an argument is heard at the friendly island (http://www.carriercommand.com/feedba...tatus_page.php)

    - 0000160: own carrier permanent fire to unseen targets (http://www.carriercommand.com/feedback/view.php?id=160)

    - 0000065: Equipment lost if Carrier stack is full (http://www.carriercommand.com/feedback/view.php?id=65)

    - Carrier deck gun icon damage (http://www.carriercommand.com/feedback/view.php?id=161)

    - Repair system doesntdoesn’t consume fuel

    Improvements:
    - 0000048: Clicking Shift While Carrier is on Auto-Move Resets Carrier in Starting Position (http://www.carriercommand.com/feedback/view.php?id=48)

    - 0000041: Walrus Hooked on Manta creates Cattistrophiccatastrophic Ddamage during Aafterburner Iignition (http://www.carriercommand.com/feedback/view.php?id=41)

    - 0000035: Victory conditions (http://www.carriercommand.com/feedback/view.php?id=35)

    - 0000134: Plasma cannon does not depress below 0 degrees elevation (http://www.carriercommand.com/feedback/view.php?id=134)

    - 0000118: Start production before you have the correct amount of materials (http://www.carriercommand.com/feedba...tatus_page.php)

    - 0000038: Film Grain Effect (and DOF) (http://www.carriercommand.com/feedback/view.php?id=38)

    - 0000015: Map should be a little animated - out zoom (http://www.carriercommand.com/feedback/view.php?id=15)

    - 0000055: The trees are dancing! theThe wind should be having a consistent effect on a collection of trees (http://www.carriercommand.com/feedback/view.php?id=55)

    - Better weather


    And many minor bugs...


    G

  7. #17
    Finally managed to have a battle with the enemy carrier where it tried to fight back with all it's forces, shame they are now at the bottom of the sea! Now to capture the rest of the islands.....

    G

  8. #18
    Quote Originally Posted by Harbinger View Post
    ...However - now I cannot control any friendly AI island vehicles.

    Wether that is by design or not, that was one aspect I loved! Please bring it back! And controlling turrets I understand AA and AT turret designations - but what is an AL?...
    agreed, i used this feature to force back the enemy carrier when he's chasing me. since i cant make way points to blank areas of open water (whats up with that?), id sail to the closest friendly island and order all the defensive units to meet me.

    id really like to see the ability to sail my OWN course to islands instead of being forced one route. and id like to see island loading screens.... i got caught on one trying to run from the carrier and it kept loading over and over and over. SPEAKING of.... maybe a feature where you have to ASK for island statistics (weather and tactical assessments) instead of your crew blurting it all out every time you run across an islands invisible loading line.

    id like to end this saying thank you BI, i cant believe i'm actually playing this marvelous reboot of my all time favorite time sink. keep up the good work, and i cant wait to see the full version! ! ! !

    EDIT: "Clicking Shift While Carrier is on Auto-Move Resets Carrier in Starting Position" means what exactly? how do i click a button on the keyboard? lol

  9. #19
    Having the (Enemy carrier destroyed) and the (All Islands captured) checked, means either of these wins the game. Yes? Or both?

  10. #20
    Quote Originally Posted by Dajunka View Post
    Having the (Enemy carrier destroyed) and the (All Islands captured) checked, means either of these wins the game. Yes? Or both?
    Either is enough.
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