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Thread: Thanks for the Update

  1. #1

    Thumbs up Thanks for the Update

    I would like to use this opportunity to thank you guys from Bohemia Interactive for providing us with this updated version of Carrier Command Gaea Mission Beta. It is highly appreciated that you obviously listen to our feedback and continue to give us the chance to be part of the development process. I am also quite sure I am not the only one being extremely happy with your game so far. Carrier Command Gaea Mission is for me - maybe except Guild Wars 2 - the most anticipated game of 2012. And I am glad to be part of your Beta team.

    Thanks and way to go!

  2. #2

  3. #3
    Yes, and indeed,

    but they should put a BETA update sticker in this forum, some got update notices from mail, some didn't. Using BETA version references in those update, and of course providing download reference to the latest package should be mandatory. I did struggle a bit to get V2.

    I, myself really, appreciate this project and is very grateful of this project, as it is a remake from my old, very old, favorite game back in the early 90s.
    Last edited by kekar; May 4 2012 at 00:41.

  4. #4
    THANK YOU BI!!!!!
    Downloading it now - and salivating at the idea of increased stability and maybe a few AI changes to????

    *We can hope, right?*

    Any chance we can get some type of changelog?

  5. #5
    The update fixes some things - gun elevation, some walrus pathing, some new soundbites, and it appears slightly different enemy carrier AI.

    All welcome fixes!

    However - now I cannot control any friendly AI island vehicles.

    Wether that is by design or not, that was one aspect I loved! Please bring it back! And controlling turrets I understand AA and AT turret designations - but what is an AL?

    Walruses with AA armaments are still unable to engage ground targets with the AI enabled. Under manual control I can use them to blow up enemy turrets. What's up with that? If any enemy target is within the elevation/range envelope of my forces, it should be engaged unless I tell it otherwise.

    Mantas engaging targets - urm - I have no idea what went wrong there. Worse than original beta.

    Also - with the update - the graphics seem an awful lot smoother. Well done whomever fixed that!

    All in all - I appreciate the fixes and some of the changes - but in all honesty you need to fix and balance more. The original build was better than this new release.
    Last edited by Harbinger; May 4 2012 at 03:54.

  6. #6
    What, you mean that this game can get even better? Wow.
    Way-to-go BI, thank you. How come I didn't get a e-mail?

    Do I uninstall the old version or install over the top of the old?
    Last edited by Dajunka; May 4 2012 at 06:30.

  7. #7
    thank a lot for dev

    changelog v2?

    i test

  8. #8
    d***, s***, f*** Key mapping still broken. What is it with BI and this love for the frigging x-box?
    Isn't this suppose to be the PC version or is it some type of adapted console version?
    Last edited by Dajunka; May 4 2012 at 08:34.

  9. #9
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Quote Originally Posted by Dajunka View Post
    d***, s***, f*** Still no way to remap keys. What is it with BI and this love for the frigging x-box?
    Isn't this suppose to be the PC version or is it some type of adapted console version?
    Graphics are awfully consolised as well, not to mention my NVIDIA surround hasn't been supported in the new patch too.
    Deos play nicely with an Xbox controller though. :P



    The Dummehs guide to running Arma2 within a RamDrive or on multiple HDDs
    Spoiler:

  10. #10
    Quote Originally Posted by Dajunka View Post
    d***, s***, f*** Still no way to remap keys. What is it with BI and this love for the frigging x-box?
    Options -> Bottom tab on the left.

    What is it with Beta testers who don't explore menu options ?

    ;-)

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