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Thread: Waypoin is invisble for player,but when blufor enters trigger waypoint is visible?

  1. #1

    Question Waypoint is invisble for player,but when blufor enters trigger waypoint is visible?

    I wanna to make mission where waypoint for helicopter extraction is invisible.Is it possible?If is,how can I make that?
    Last edited by KrisSerbia; May 3 2012 at 11:23.
    Editor is my life!

  2. #2
    I don't mean to sound odd, but maybe don't create a waypoint, if a waypoint is visible then your as a player, and if so then just don't create it or if you want a net of waypoints or further directions try either:

    wp1 = groupname addWaypoint [position heli, 0];
    wp1 setWaypointType "MOVE";
    wp1 setWaypointStatements ["true", "vehTransport land ""Get In"";"];

    or have a search for creation of tasks. two links here:

    http://community.bistudio.com/wiki/Tasks

    http://community.bistudio.com/wiki/s...askDestination

    if your part of an AI team i doubt there is anyway to remove the waypoint marker outside of manually setting the difficulty setting. Ther is something i have come accross somewhere in a BI mission about setting AI task groups or something along those lines, but not really sure. http://www.arma2.com/comref/comref.html

  3. #3
    Lance Corporal KrisSerbia's Avatar
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    Author of the Thread

    Cool

    Can you explain to me how can I do?I try wp1 = groupname addWaypoint [position heli, 0];
    wp1 setWaypointType "MOVE";
    wp1 setWaypointStatements ["true", "vehTransport land ""Get In"";"]; but it didn't work.I know how to use task but helicopter didn't will picukp me.

    Edit:Never mind,I solve it.
    Last edited by KrisSerbia; May 4 2012 at 18:42. Reason: Solve problem

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