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Thread: ARMA 2: OA beta build 92477 (1.60 MP compatible build, post 1.60 release)

  1. #11
    Quote Originally Posted by Dwarden View Post
    in theory it might fix also ingame AA issue with AMD Catalyst drives 12.4 and newer on all HD cards
    please everyone with HD cards retest and report Your findings

    + BattlEye already supports this beta
    So I have been thinking long and hard about the issue that I reported in the last beta thread and I did some additional tests in 1.60 and I found that the 'grain' anomaly I was seeing is actually present in 1.60 and if anything it now actually looks better (at least in this most current beta version) and there is a great reduction in white dots showing through as well now. I have recently upped my contact prescription so I guess I just never noticed it before with my terrible eye sight Thanks for all the hard work on all these great changes that have been coming to arma 2!

  2. #12
    getting some hard spiking polygon artifacts in cities on chernasus with a 6950 latest beta drivers for AMD and this latest beta.

  3. #13
    Hey,

    Metis lock seems to be broken ... it locks but not instantly it takes a lot of time before the square shows.

  4.   This is the last Developer post in this thread.   #14
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by Paintface View Post
    getting some hard spiking polygon artifacts in cities on chernasus with a 6950 latest beta drivers for AMD and this latest beta.
    if this is with DayZ mod then it was bad models used, fixed in new DayZ patch

  5. #15
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Qazdar View Post
    Hey,

    Metis lock seems to be broken ... it locks but not instantly it takes a lot of time before the square shows.
    Very old news:

    https://dev-heaven.net/issues/28865

  6. #16
    Quote Originally Posted by OMAC View Post

    This shit really gets annoying...not one launcher with lock-on function is working
    javelin, metis, stinger etc...all broken.
    Come on BIS, u CAN fix it

    (i get no lock, no matter how long i wait; there´s no locking-sound, either)
    Last edited by @ST; May 9 2012 at 09:20.
    bang one, bang ´em all

  7. #17
    CWR² Chief Beta Tester OMAC's Avatar
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    Looks like BIS has been very busy lately, with ToH 1.06, A3, and Iron Front. I've had to go back to 1.60 vanilla.

  8. #18
    I don´t think that BIS works on IF....
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  9. #19
    CWR² Chief Beta Tester OMAC's Avatar
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    Oh, I think they do, as the IF engine is derived from OA 1.61 beta builds (including mouse driving ). I think BIS has been making some stability improvements lately for the IF engine. At least that is my understanding. I also have to say that IF is a damn MASTERPIECE, and everyone who loves A2 should get IF. You won't be disappointed!

  10. #20
    Second Lieutenant GossamerSolid's Avatar
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    Once again, I don't think IF is being worked on by BIS. I'm pretty sure BIS just licensed out the engine to the IF team.

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