getting some hard spiking polygon artifacts in cities on chernasus with a 6950 latest beta drivers for AMD and this latest beta.
Metis lock seems to be broken ... it locks but not instantly it takes a lot of time before the square shows.
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Last edited by @ST; May 9 2012 at 09:20.
bang one, bang ´em all
Looks like BIS has been very busy lately, with ToH 1.06, A3, and Iron Front. I've had to go back to 1.60 vanilla.
I don´t think that BIS works on IF....
Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de
Oh, I think they do, as the IF engine is derived from OA 1.61 beta builds (including mouse driving ). I think BIS has been making some stability improvements lately for the IF engine. At least that is my understanding. I also have to say that IF is a damn MASTERPIECE, and everyone who loves A2 should get IF. You won't be disappointed!
Once again, I don't think IF is being worked on by BIS. I'm pretty sure BIS just licensed out the engine to the IF team.
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