http://www.arma2.com/beta-patch.php
+ fixed squad.xml vs missing picture crashes[92463] Fixed: AToC ATi 77xx
http://www.arma2.com/beta-patch.php
+ fixed squad.xml vs missing picture crashes[92463] Fixed: AToC ATi 77xx
Last edited by Dwarden; May 2 2012 at 14:48.
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This seems new.[92463] Fixed: AToC ATi 77xx
When ordering AI to to keep stealth , they go prone too !
Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
Still massive performance problems in MP.
In just 6 minutes 3313 Observer bla messages:
XenoObserver B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 479
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 472
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 466
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 463
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 468
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 965
AI unit/vehicle spawning seem to stutter more in this beta. Having noticeable pauses even after playing some time when the spawning classes are already used before.
All user made campaigns seem to be displayed 2x. Stock are fine.
Another thing I noticed compared to 1.60. Order of mods listed on right side of main menu screen is upside down.
i.e. 1.60:
CBA
...
JSRS
1.60.92477:
JSRS
...
CBA
I dont know if this has any actuall effect though.
Yep. In auto stance mode they will go prone whenever possible, unless they can't see something - then they will choose a higher stance.
It's perfectly logical.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)