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Thread: TKOH Patch 1.06 - Release Candidate 1

  1. #31
    well i did fresh install etc but something not right hmm .

    Pastebin rpt
    http://pastebin.com/rPWVFcDq

    First Startup with nothing touched by me , this is how the Patch ordered the expansions



    I then ticked the @ expansion and then Arrowhead became available ??

    i think i will wait till further patch , i`m too confused lol.

    Last edited by Thromp; May 6 2012 at 07:55.
    A chopper cup of Coffee in a chopper coffee pot
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  2. #32
    First off the @common and @expansion are obsolete now. These two folders are what you created yourself in the past to make it work, right?
    As you use the RC1, you can also remove the beta folder.

    What you seem to have done is to break the correct loading order in the expansion list.

    You have two options:
    1) Locate the TakeOnH.cfg and delete the modLauncherList section completely.
    2) Re-order them in the Expansion menu to the correct order. Probably you need to push Arma 2 to the end.
    See: http://forums.bistudio.com/showthrea...=1#post2145239
    (or order them completely the other way round)

  3. #33
    What you seem to have done is to break the correct loading order in the expansion list.
    I have deleted all profiles and started from fresh so i have broke nothing ,the patch automatically now decides

    First off the @common and @expansion are obsolete now.
    Yes but it was only way i could think to fix the loss of baf needs charachters_E error created by default
    anyway i will try toi re order and remove the obsolete folders , thanks will let you know

  4. #34
    Make sure to show hidden files and folders, and search all your harddrives. It seems the TakeOnH.cfg still exists somewhere.

  5. #35
    Well of course there is always two

    one in mydoc/takeon
    one in mydoc/takeonother/thromp

    I deleted both , removed obsolete folders and well its same as fisrt pic other post without beta expansion etc.

    seems the errors i am getting is because its not loading arrowhead and Baf requires it , think i will try the -mod way see if my luck chages

    thanks for help so far

    EDIT
    Nope , looks like its not recognising my Arrowhead install, must be some registery problem , not gonna reinstall the lot so think ill just run it like before by adding my own @ folders, not really an MP player .
    Might even try write my own cpp and just have what i need loadded to be honest with what i use it for these days no sense having all them gigs loading.
    Last edited by Thromp; May 6 2012 at 15:14.

  6. #36
    Quote Originally Posted by PvPscene View Post
    Did you check the RC part?
    http://community.bistudio.com/wiki/T...andidate_patch

    And you missed this part



    So this should work:

    "-mod=C:\Program files\Bohemia Interactive\ArmA 2;C:\Program files\Bohemia Interactive\ArmA 2\expansion;Hinds;@CBA_TOH;@CBA_OA;@CBA_A 2;@CBA;beta_toh"


    This is some kind of balck magic. now when i use this it wont run. come on, am i really that thick?

    "C:\Program Files\Bohemia Interactive\Take On Helicopters\TakeOnH.exe" -nosplash "-mod=C:\Program files\Bohemia Interactive\ArmA 2;C:\Program files\Bohemia Interactive\ArmA 2\expansion;Hinds;@CBA_TOH;@CBA_OA;@CBA_A 2;@CBA;beta_toh"

    this is run as a batch file in tkoh directory. reason i am doing this is i want ot run a few mods but the built in extension manager is so flaky (keeps forgetting OA) and clumsy to use (every entry i tick or untick jumps to anothe rposiiton on the page) that it is painful.

    please could someone help here.

  7. #37
    - You didnt add the take on folder itself, it should go before Hinds
    - You don't need the TOH beta if you are using the 1.06 RC, but if you want to use the beta, you must also start the exe from the beta, currently you are starting the normal exe

    You could launch it through Six Updater and then copy/paste the startup parameters.
    A.C.E. Advanced Combat Environment

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  8. #38
    twisted please upload your rpt and post a link to the file:
    http://community.bistudio.com/wiki/arma.RPT

    should be just in a different folder there

  9. #39
    Quote Originally Posted by PvPscene View Post
    twisted please upload your rpt and post a link to the file:
    http://community.bistudio.com/wiki/arma.RPT

    should be just in a different folder there
    i searched for *.rpt and found only arma2oa.rpt and tkoh.rpt.

    uploaded to mediafire at http://www.mediafire.com/?drddrdyr6r...zc90h54jn84ekw


    i used six to get it working . thanks! i get weird screen though with brown boxes over the green menu background and an error message that i cant read . the shortcut i got from six is

    "C:\Program Files\Bohemia Interactive\Take On Helicopters\takeonh.exe" -noSplash -noFilePatching -showScriptErrors "-mod=C:\Program files\Bohemia Interactive\ArmA 2;C:\Program files\Bohemia Interactive\ArmA 2\expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;Hinds;@CBA_TOH;@CBA_OA;@CBA_A2;@CBA;@A CE;@RH_MGS;@ACEX;@asr_rh_mgs_ace;@ASR_AI;Samples;@ ACEX_RU;@ACEX_USNavy;@ACEX_SM;@RH_SMG;@RH_Pistol;@ rh_pdw;@stmovement;@sthud;@st_lb_enhance;@RH_MK18; @RH_HK416;@rh_aks;@asr_rh_mk18_ace;@RH_M4;@rh_m14"


    thanks so much for the help, hopefully this can help make it easier for more users on the big release.

  10. #40
    Well you are modline from SU is lacking the Rearmed folder.

    So basic story is:
    a) You launch without -mod and everything is taken care of.

    The internal modlauncher may not work with community mods. I have to double check that.

    b) You use -mod but have to make sure you load everything needed and in the right order.

    Updated the BIKI page to explain this:
    http://community.bistudio.com/wiki/T...community_mods

    Is this understandable?

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